Tournament Rules

Rules governing play are detailed in the latest edition of "Official Rules of the BCA Pool League", published annually by the BCAPL. Read the rule book in its entirety at the BCA Pool League web site. Reprinted below are the sections of the rule book pertaining to 8-ball and 9-ball and will be in force at all WBCA sanctioned tournaments. Final authority rests with the tournament director in all matters regarding rules.

Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

DEFINITIONS

Above: The direction moving from any point on the table toward the head of the table. When referring to the head string, above the head string is also called "behind the head string", "behind the line", or "in the kitchen".

Administrative Authority: Event officials, other than referees, that have responsibility for the administration of BCAPL events. Examples include, but are not limited to:

  1. The BCAPL National Office;
  2. Officials of BCAPL sanctioned or sponsored regional, state or local associations;
  3. Tournament directors and event officials;
  4. Any person designated by any of the above to exercise administrative authority.

With the exception of settling protests, administrative authority primarily concerns matters other than the game itself. Examples include, but are not limited to: event organization, drawing and maintaining brackets and schedules, dress codes, eligibility, event venue management, finances and prize distribution, referee management, etc.

Apex: The position of the front ball of the rack.

Ball in Hand: When the cue ball may be placed anywhere on the bed of the table. The cue ball remains "in hand" from the moment it is picked up until the next stroke is taken, regardless of how many times it is placed, picked up again and replaced. Also referred to as "cue ball in hand".

Ball in Hand Behind the Head String: When the cue ball may be placed anywhere behind the head string on the bed of the table. Also referred to as "ball in hand behind the line".

Bank Shot: A shot in which the called ball, before being pocketed, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a bank shot.

Base of the Ball: The point at which the ball touches the bed of the table.

Bed of the Table: The cloth-covered playing surface within the cushions of the table. The cloth-covered tops of the cushions are not part of the bed.

Behind the Head String: The area of the table between the head string and the head cushion. Also referred to as "the kitchen" or "behind the line". The area behind the head string does not include the head string.

Below: The direction moving from any point on the table toward the foot of the table.

Break Box: When specified by Administrative Authority, a marked or designated area of the kitchen in which the cue ball must be placed for the opening break shot.

Break Shot: The first shot of a game.

Butt: The end of a cue stick opposite the tip.

Call Shot Game: Game in which the specific game rules require the player, in advance of each shot, to designate the ball to be pocketed and the pocket into which it will be made.

Called Ball: In a call shot game: the object ball the player designates to be pocketed.

Called Pocket: In a call shot game, the designated pocket into which the called ball will be made.

Carom Shot: A shot in which the cue ball, before contacting the called ball, first contacts one or more other balls.

Combination Shot: A shot in which the cue ball first contacts a ball other than the called ball, followed by that ball then contacting the called ball or other object ball(s) which then contact the called ball.

Cue: A tapered device, usually wooden, used to strike the cue ball which must conform to the following parameters:

  1. The width of the tip must not exceed 14 millimeters. There is no minimum width.
  2. The weight of the cue stick must not exceed 25 ounces. There is no minimum weight.
  3. The length of the cue must be at least 40 inches. There is no maximum length.
  4. The cue tip must be composed of leather, fibrous, or pliable material. The cue tip on break cues must be made of leather with no non-leather materials added to the contacting surface.

Cue Ball: The ball that must be legally struck with the cue tip during a shot. Usually a predominately-white ball, sometimes marked with various small circles, logos, or dots.

Cue Tip: A piece of leather, fibrous, or pliable material, attached to the shaft end of the cue along its long axis, which contacts the cue ball during a stroke.

Cushion: The cloth-covered rubber, which borders the inside of the rails. There are six cushions on a pool table: the head cushion, the foot cushion, and four side cushions.

Diamonds: Inlays or markings on the table rails used for references or target points.

Disturbed Ball: A ball that has been accidentally touched or moved by the player's body, clothing or equipment.

Double Hit: When the cue tip strikes the cue ball more than once on a single stroke.

Event: A match, game, series of matches or games, league schedule or tournament conducted under the authority of a national, regional, state or local administrative body that is BCAPL owned, sanctioned or sponsored.

Event Venue: All areas in which tables are located for play or practice; all hallways, lobbies or other public spaces adjacent to those areas; other spaces designated by Administrative Authority.

Ferrule: A piece of protective material at the end of the cue shaft, onto which the cue tip is attached.

Foul: Any violation of the rules of play as defined in the General Rules or specific game rules.

Foul Shot or Foul Stroke: A shot or stroke on which a foul occurs.

Frozen Ball: A ball that is touching another ball or a cushion. If loose strands or fibers of cloth extend from a cushion and contact a ball, that does not constitute that ball being frozen to the cushion.

Head String: A line between the second diamonds of the long rails as counted from the head of the table. The area behind the head string does not include the head string.

Hit: The action of the cue ball with respect to its contact with object balls.

Illegal Break: A break shot that does not meet the break requirements as defined by specific game rules. Whether an illegal break is a foul depends on specific game rules. It may be possible to have an illegal break and a different foul on the same break shot.

Illegal Object Ball: Any object ball other than a legal object ball as defined by specific game rules.

Illegally Pocketed Ball: An object ball is illegally pocketed when:

  1. a foul is committed on the shot in which the ball was pocketed;
  2. In call shot games, a called ball goes into a pocket other than the called pocket;
  3. It is defined as illegally pocketed under specific game rules.

Impeding Ball: An object ball that prevents the cue ball from traveling a straight line to the first object ball with which contact is attempted. An impeding ball may be a legal or an illegal object ball.

Inning: A turn at the table by a player.

Jump Shot: Intentionally causing the cue ball, because of a downward stroke, to rebound off the bed of the table in order to jump the cue ball over an impeding ball.

Jumped Ball: A ball is a jumped ball if it:

  1. comes to rest other than on the bed of the table or pocketed;
  2. contacts any object that is not part of the table (chalk, light fixture, player, floor, etc.);

A ball that leaves the bed of the table and returns there without contacting anything that is not part of the table is not a jumped ball.

Kick Shot: A shot in which the cue ball, before contacting the called ball, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a kick shot.

Kiss: When the called ball glances off another object ball before being pocketed.

Kitchen: The area of the table between the head string and the head cushion. Also referred to as the area "behind the line" or "behind the head string". The kitchen does not include the head string.

Lag for Break: The procedure to determine which player breaks.

Legal Break: A break shot which meets the requirements of specific game rules.

Legal Object Ball: An object ball with which first contact by the cue ball is required or legal under specific game rules.

Legal Shot: A shot that does not result in a foul.

Legal Stroke: Forward motion of the cue resulting in the cue tip striking the cue ball for only the momentary time customarily associated with a normal shot. "Forward" means relative to the cue itself, along the long axis of the cue and away from the butt, and has no relevance to any part of the table or any relationship to the player or any part of their body.

Legally Pocketed: When an object ball is pocketed on a legal shot and in accordance with the rules of the game being played.

Massé Shot: A shot in which extreme spin is applied to the cue ball by elevating the butt of the cue; a shot in which any attempt is made to curve the cue ball around an impeding object ball.

Mechanical Bridge: A grooved device, usually mounted on a handle, which provides support for the shaft of the cue stick.

Miscue: A stroke that unintentionally results in faulty cue tip contact with the cue ball (such as the cue tip sliding off the cue ball, or the ferrule or shaft contacting the cue ball). Often accompanied by a sharp sound not usually associated with a normal stroke.

Object Balls: Balls other than the cue ball.

Obvious Shot: A shot in which the non-shooting player has no doubt as to, or does not question, the called ball and the called pocket. The following types of shots are exceptions and are defined as being "not obvious":

  1. Bank shots
  2. Kick shots
  3. Combination shots

The list is not necessarily all-inclusive. For other shots, the referee is the sole judge of whether a shot is obvious.

On a Foul: When a player fouls, they are said to be "on" a foul until they execute a legal shot. If a player has successive fouls, they are said to be on the number of successive fouls they have.

On the Hill: Needing only one more game to win the match.

Open Table: In 8-Ball: when groups have not been established.

Playing Cue: The cue used for most shots (as opposed to a break cue or a jump cue).

Pocketed Ball: A ball that has dropped off the bed of the table into a pocket and remained there. A ball that rebounds from a pocket back onto the table bed is not a pocketed ball. An object ball that comes to rest touching both the bed of the table and any other ball or obstruction in a pocket is not a pocketed ball.

Position of Ball: When a ball is resting on the bed of the table, its base determines its position.

Push-out: In 9-Ball and 10-Ball: a strategic shot which may be taken only immediately following a legal break, declared in advance, which is not bound by the usual requirements of a legal shot. Fouls do apply.

Push Shot: A shot in which the cue tip maintains contact with the cue ball longer than the momentary contact allowed for a legal stroke.

Rack: The device used for gathering the balls into the formation required by the game being played (also called the "triangle"); the formation of the object balls at the beginning of the game.

Rail: The top surfaces of the table, not covered by cloth, from which the cushions protrude. There are four rails on a pool table: the head rail and the foot rail (also called "short rails"), and two side rails (also called "long rails").

Regulations: Procedures established by the Administrative Authority that do not directly affect the play of the game on the table, and which are primarily administrative in nature. Examples include dress codes, eligibility, who breaks subsequent racks, bracket procedures, etc.

Restoration: When a disturbed ball is returned to its original position.

Safety: When specific game rules permit: a shot, declared in advance and acknowledged by the opponent, which ends a player's inning regardless of whether a ball is pocketed. Also known as "Safe".

Sanctioned Event: Any league or tournament play that is officially recognized by the BCAPL.

Scratch: When the cue ball is pocketed on a shot; when the cue ball simultaneously contacts the bed of the table and any pocketed ball or obstruction in a pocket.

Shot: All events related to the motion of the balls from the time the cue tip contacts the cue ball until all of the balls have come to rest.

Shot Clock: A timing device used to measure the time limit a player has to take a shot. The device must have functions of a stopwatch including start, stop, and reset. If the device has audio functions, they must be disabled.

Simultaneous Hit: A shot in which it cannot be determined which object ball the cue ball struck first.

Stroke: The motion of the cue from the time it begins its forward motion, through the time the cue tip strikes the cue ball, and any further follow-through motion of the cue.

Successive Fouls: Fouls committed on consecutive strokes or shots by the same player (also called "consecutive fouls").

Table in Position: The position of the balls on the table as they lie.

Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

GENERAL RULES

1.1 Player Responsibility: You are responsible for knowing the rules, applied rulings, regulations, and schedules that pertain to any BCAPL event you enter. You are also responsible for cooperating with all referees and event officials, and for accurately providing all requested information concerning your participation in the event to referees and event officials when asked to do so.

1.2 Acceptance of Equipment:

  1. Once your match begins, you accept the equipment as standard and legal. After a match has begun, only a referee or event official may declare the equipment to be defective or unsuitable for play. If equipment is declared unsuitable for play, all games previously played on that equipment will be counted.
  2. It is a foul if you attempt to modify equipment without the permission of a referee or event official. The foul occurs immediately upon the attempt, regardless of whether or not a stroke or shot is attempted.

1.3 Use of Equipment: The BCAPL reserves the right to prohibit any equipment it deems untested or inappropriate, or that has not been evaluated by the BCAPL National Office.

  1. You are responsible for all equipment and accessory items you bring to the table. You may not use, or attempt to use, equipment or accessory items in a manner other than their intended use:
    1. You may use only your cue stick, held in your hand or not, to help align a shot.
    2. You may use either a built-in or an add-on cue extender.
    3. You may use your own chalk provided the color is compatible with the cloth.
    4. You may not use more than two mechanical bridges at any one time. A bridge may only be used to support the cue stick or another bridge.
    5. You may not use any item to prop up your bridge hand. You may hold chalk in your bridge hand while bridging, but the chalk may not be used to elevate your hand off the table.
    6. You may not use any ball, your cue stick, the rack, or any other equipment or width-measuring device to determine if the cue ball or any object ball would fit through a gap or to judge what ball the cue ball would contact first.
  2. You may not wear any electronic headgear or use any electronic device during a match. Examples include, but are not limited to:
    1. Headphones, earphones, or electronic earplugs, including Bluetooth accessories, whether turned on or not. Medically required hearing aids are permitted.
    2. Cell phones, pagers, or music devices. Cell phones may be worn on the belt or kept in pockets, but may not be accessed for messages or conversations at any time during a match by singles or scotch doubles players or during your game in team play. You must turn off all audible ringers and other notification tones while on the event floor. Emergency communications are permitted at any time.
  3. Violation of this rule is a foul, and an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.4 Cue Stick Requirements:

  1. Your cue sticks must meet BCAPL specifications.
  2. If you use an illegal cue stick it is a foul, and the illegal cue stick must be removed from play. An unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.5 Starting time of Match:The start time for your match is its scheduled time or the time the match is announced, whichever is later. If you are not present at the table with your equipment within the time specified by the tournament director, you lose the match by forfeit.

1.6 Playing Without Referees: When a referee is not available, the Tournament Director or designated event official will fulfill the duties of the referee.

1.7 Beginning of Game or Match: Your match or game begins when the cue tip strikes the cue ball during any stroke on the opening break.

1.8 No Practice Allowed During Match:

  1. It is a foul if you practice at any time during your match, including time-outs and periods of suspended play. ";Practice"; is defined as any stroke or shot that is not a part of your match, taken on any table at the event venue. In team play, this rule applies to all members of the team roster, whether or not they are playing at the time and whether or not they are listed on the score sheet of the match in progress.
  2. Singles and Doubles penalties: the first violation is a foul, and an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.
  3. Team Penalties – all penalties are team penalties; second and third penalties may be incurred by any member of the team.
    • For practice violations by players who are actually playing in a game at that time: it is a foul, and an unsportsmanlike conduct warning must be issued to the team; a second violation results in loss of game for the player that commits the second violation; a third violation results in loss of match for the team.
    • For practice violations by players who are not actually playing in a game at that time: it is a foul on all tables, and an unsportsmanlike conduct warning must be issued to the team; a second violation results in loss of the current game on all tables; a third violation results in loss of match for the team.

1.9 Stopping Play:

  1. You may request the assistance of a referee if you believe that that a foul may occur or has occurred, or if you need clarification concerning the rules. If you desire the assistance of a referee, you must notify your opponent and your opponent must acknowledge your request. You must notify your opponent before they are down on the shot.
  2. If your opponent requests that play be stopped in order to summon a referee or other event official, you must acknowledge and honor that request. After play has stopped, it is a foul if you take any stroke or shot until you are authorized to shoot by a referee.

1.10 Suspended Play: Play may be suspended at the referee's discretion. It is a foul if you take any stroke or shot while play is suspended.

1.11 Time Out: If time outs are allowed by event regulations, you may only take a time out during your inning or when it is your turn to break. Each player is allowed one time out per match. Time outs are limited to five minutes. If you exceed your allotted five minutes, or leave the playing area when not authorized to do so, you will forfeit one game for every two minute period you fail to return to the match. The two minute period begins once a referee has determined you are not present when you should be. Time outs are not allowed in team play during BCAPL sanctioned tournaments.

1.12 Lag for Break:

  1. The lag begins with each player having ball in hand behind the head string, one to the left of the long string and one to the right. The balls must be of equal size and weight. The players shoot at approximately the same time toward the foot cushion. The ball must contact the foot cushion. When the balls come to rest, the player whose ball is closest to the head cushion wins the lag. If the lag is a tie, it is replayed.
  2. You lose the lag if your ball:
    1. does not contact the foot cushion;
    2. contacts the foot cushion more than once;
    3. crosses the long string;
    4. contacts a side cushion;
    5. is pocketed or jumped off the table;
    6. comes to rest past the nose of the head cushion;
    7. is shot after your opponent's ball contacts the foot cushion.
  3. The player who wins the lag may either break or require their opponent to break.

1.13 Breaking Subsequent Games of a Match: In matches consisting of multiple games the Administrative Authority of the event will set the procedure for determining which player or team will break subsequent racks.

1.14 Racking Procedures:

  1. All BCAPL events require you to rack for yourself when you are breaking. You must rack the balls as tightly as possible. That means that each ball should touch all balls adjacent to it.
  2. After you rack the balls your opponent may inspect the rack but must not touch any ball. If your opponent is not satisfied with the rack, they may require you to re-rack the balls one time. After one re-rack, if both players cannot agree that the rack is suitable for play a referee must be called. The referee will then rack the balls for that game.
  3. You should refrain from tapping balls unless necessary. It is preferable to brush the area of the rack to even out the cloth, and ensure that the spot attached to the cloth, if any, is in good condition.

1.15 Deflecting the Cue Ball When Breaking:When breaking, it is a foul if you stop, grab, or deflect the cue ball after your cue tip strikes it. You will also receive a mandatory unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match.

1.16 Shot Clock Procedures:

  1. The use of a shot clock is intended to prevent slow play. There is normally no time limit for you to take a shot. However, a shot clock may be implemented if a referee judges that you are delaying a match unnecessarily or in an unsportsmanlike manner, or if event officials require that a match proceed at a faster pace.
  2. If you feel your opponent is deliberately or consistently playing at an abnormally slow pace, you may call a referee. If, after a reasonable period of observation, the referee judges that slow play is occurring, the offending player(s) will receive a warning. After the warning, if the referee further judges that the pace of play remains abnormally slow, the match will be placed on a 30 second shot clock.
  3. If a shot clock is used, it always applies to all players at that table. Shot clock procedures follow:
    1. During a player's inning, the 30 second shot clock starts when the previous shot ends and runs until cue tip to cue ball contact begins the next shot. If a player has ball-in-hand, the shot clock starts when the player has possession of the cue ball and any spotting of balls or racking is finished.
    2. If they are not already down on the shot when ten seconds remain on the shot clock, the player will receive a ten second warning from the referee (announced as ";ten";). If the player does not strike the cue ball within ten seconds it is a shot clock violation.
    3. ";Down on the shot"; means the player is in a customary shooting position as it relates to their bridge hand and grip of the cue, or, if using a mechanical bridge, the bridge has been placed for the shot and the cue stick placed in the bridge's groove with the player's grip hand on the cue.
    4. If a player is already down on the shot at the 10 second mark, no announcement will be made and the player may exceed the time limit provided they do not stand up off the shot. However, if the player stands up off the shot, the referee will immediately announce ";ten"; and if the player does not strike the cue ball within ten seconds it is a shot clock violation.
    5. Each player is allowed one 30 second extension per rack. If both players are on the hill, each player receives two extensions in the decisive game. To use an extension, the player must verbally announce ";extension"; to the referee. The referee will then respond with ";extension";, or ";extension not allowed"; if the player has no extension remaining. Timing procedures for extensions are the same as for other shots.
    6. Any shot clock violation results in a foul and is penalized according to the specific rules of the game being played.
    7. If a shot clock is used it does not apply to the first shot after the break in any game.

1.17 Calling Ball and Pocket:

  1. This rule applies only to games designated by specific game rules as Call Shot games. You must designate the called ball and the called pocket before each shot. The designation may be made verbally or by gesture. You do not have to call obvious shots. You do not need to indicate incidental kisses and caroms, or incidental cushion contacts that do not constitute bank shots or kick shots.
  2. If you are not certain what shot your opponent is attempting, it is your responsibility to ask. You must ask before your opponent is down on the shot. With the exception of bank, kick, or combination shots, if you are not certain about a shot and you do not ask, the shot will be considered obvious.
  3. Regardless of whether or not your opponent asks, and regardless of how simple or obvious a shot may appear to you, bank shots, kick shots, and combination shots are defined as being not obvious and must always be called.
  4. When calling bank shots, kick shots and combination shots you only have to designate the called ball and called pocket. If shooting a combination you do not have to say the word ";combination"; or state which ball will be struck first or the sequence of balls. When shooting a bank shot or kick shot you do not have to say the word ";bank"; or ";kick"; nor specify which cushions will be involved in the shot.
  5. When the game winning ball is your legal object ball, if you pocket the ball on a bank shot, kick shot, or combination shot but fail to call the shot your inning ends, the ball is spotted, and the incoming player must accept the table in position.
  6. If you do not call a bank shot, kick shot, or combination shot and you pocket any ball on that shot, your inning ends and the incoming player must accept the table in position.
  7. If a shot that was obvious prior to the stroke inadvertently becomes a bank shot because the ball did not go directly into the called pocket but instead contacted two or more cushions prior to being pocketed in the called pocket, the shot is scored for the shooter and the inning continues.

1.18 Legal Stroke: You must use a legal stroke. Any lifting, sideways, or other brushing motion of the cue stick, such that the force that propels the cue ball does not primarily result from a forward motion of the cue stick as defined under ";Legal Stroke";, is a foul.

1.19 Legal Shot: Unless otherwise stated in specific game rules, a shot is legal if:

  1. a legal stroke is used;
  2. the first ball contacted by the cue ball is a legal object ball;
  3. after that contact, any object ball is pocketed, or the cue ball or any object ball contacts a cushion.

If any of the above requirements are not met, it is a foul. Cushion contact under (c) may be subject to Rule 1.20.

1.20 Object Ball Frozen to Cushion:

  1. If the first object ball contacted by the cue ball is frozen to a cushion, then after the cue ball makes contact with the frozen object ball:
    1. any object ball must be pocketed, or;
    2. the cue ball must contact a cushion, or;
    3. the frozen ball must contact a cushion attached to a separate rail, or;
    4. another object ball must contact a cushion.
  2. Any ball, including the cue ball, which is frozen to a cushion at the start of a shot and then is forced into a cushion attached to the same rail is not considered to have contacted that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again.

1.21 Cue Ball Frozen to Object Ball or Cushion:

  1. If the cue ball is frozen to a legal object ball, it is legal to shoot toward the object ball provided you use an otherwise legal stroke and no other foul is committed.
  2. If the cue ball is frozen to a cushion, it is legal to shoot the cue ball into the cushion provided you use an otherwise legal stroke and no other foul is committed.
  3. While the initial cue tip to cue ball contact of a stroke in the situations described in 1.21.1 and 1.21.2 is always legal, the presence of one or more object balls nearby may create the possibility of a violation of Rule 1.31 during the same stroke, but after the initial cue tip to cue ball contact.
  4. Shooting the cue ball away from an object ball that is frozen to the cue ball does not constitute contact with that object ball.

1.22 Penalties for Fouls:

  1. If you commit a foul or otherwise violate the rules you are penalized according to the General Rules, the specific rules of the game being played, or both.
  2. Unless otherwise stated in a specific General Rule or specific game rules, if you commit a foul or otherwise violate the rules your inning ends and your opponent is awarded ball in hand.

1.23 Fouls Not Called: Any foul not called before the next stroke is taken is considered to have not occurred. The failure to call a foul on any previous shot does not restrict the ability to call a similar foul on any future shot.

1.24 Multiple Fouls: If you commit more than one foul during a shot, only the foul that carries the most severe penalty is enforced. However, unsportsmanlike conduct and deliberate fouls may be penalized in conjunction with any foul.

1.25 One Foot on the Floor: It is a foul if you do not have at least one foot in contact with the floor when the cue tip strikes the cue ball. Footwear must be normal in regard to size, shape and manner in which it is worn.

1.26 Balls in Motion: It is a foul if you shoot while any ball is in motion. A spinning ball is in motion.

1.27 Failure to Contact Legal Object Ball First: It is a foul if the first object ball that the cue ball contacts is not a legal object ball. A simultaneous hit with a legal and illegal object ball is a legal hit.

1.28 Scratch: It is a foul if you scratch.

1.29 Balls Jumped Off the Table: It is a foul if you cause any ball to be jumped off the table.

1.30 Push Shot: It is a foul if you shoot a push shot.

1.31 Double Hit Foul:

  1. It is a foul if your cue tip strikes the cue ball more than once on the same stroke.
  2. It is a foul if your cue tip is still in contact with the cue ball when the cue ball strikes an object ball. However, if the cue ball and object ball are in close proximity to each other and the cue ball strikes the object ball at a very slight angle the shot will be considered legal provided no other foul is committed. The referee is the sole judge of whether or not the angle taken results in a legal shot. The referee may not advise you concerning the angle taken for the shot.

1.32 Miscues: A miscue is not a foul if the shot is otherwise legal.

1.33 Disturbed Balls (Cue Ball Fouls Only):

  1. It is not a foul to accidentally touch or disturb a single object ball, with any part of your body, clothing or equipment, unless the accidental movement has an effect on the outcome of the shot.
  2. ";Effect on the outcome of the shot"; means that either the disturbed ball makes contact with any ball set in motion as a result of the shot, or that the base of any ball set in motion as a result of the shot passes through the area originally occupied by the disturbed ball. That area is defined as a circle approximately seven inches in diameter centered on the position originally occupied by the disturbed ball.
  3. If there is no effect on the outcome of the shot, your opponent has the option to leave the disturbed ball in position or restore it to its original location on the table. If the disturbed ball is to be restored, a referee may restore it, your opponent may restore it, or you may restore it with your opponent's permission. If you touch or restore the disturbed ball without your opponent's permission it is a foul.
  4. It is a foul if there is an effect on the outcome of the shot. Your opponent is awarded penalties in accordance with the General Rules and specific game rules and has no restoration option.
  5. If you accidentally move a single object ball, and in the same shot commit a foul that is not related to the disturbed ball, your opponent is awarded the penalty for the foul and also has the restoration option for the disturbed ball that was not involved in the foul.
  6. If a disturbed ball falls into a pocket with no effect on the outcome of the shot, your opponent has the restoration option. However, if the disturbed ball is designated by specific game rules as the game winning ball, it must be restored.
  7. It is a foul if you disturb more than one object ball.
  8. It is a foul if a disturbed ball contacts any other ball.

1.34 Jump and Massé Shots:

  1. Jump shots are legal shots. However, it is a foul to intentionally cause the cue ball to rise off the bed of the table by ";digging under"; or ";scooping"; the cue ball with the cue stick.
  2. If you attempt to jump over or massé around an impeding illegal object ball then Rule 1.33, Disturbed Balls, does not apply to the impeding ball for that shot. If the impeding ball moves during the stroke it is a foul regardless of whether it was moved by the cue ball, your equipment or any part of your body.
  3. Any attempt to curve the cue ball around an impeding ball is a massé shot, regardless of the degree of elevation of the cue stick or amount of curve.

1.35 Position of Ball: The base of a ball determines its position unless otherwise stated in specific game rules.

1.36 Shooting with Ball in Hand Behind the Head String:

  1. When you have ball in hand behind the head string, it is a foul if the first ball contacted by the cue ball is behind the head string unless you first shoot the cue ball past the head string and it contacts a cushion at a point below the head string before contacting that ball.
  2. It is a foul if, before contacting the first object ball, the first cushion contacted by the cue ball is behind the head string.

1.38 Ball in Hand Placement:

  1. When you have ball in hand, you may use your hand or any part of your cue, including the tip, to position the cue ball. If you use your cue stick to place the cue ball, any action which would be a legal stroke will be considered a shot, and must meet the requirements of a legal shot or it is a foul.
  2. Once you have picked up the cue ball to take ball in hand, it remains in hand until your next stroke. After it has been picked up, the cue ball may be placed, picked up again and replaced successive times until that stroke is taken.
  3. Immediately after a foul, when you are picking up the cue ball the first time to take ball in hand (as opposed to placing the cue ball or picking it up again for successive placements before the next shot), the provisions of Rule 1.33.1 apply to touching or disturbing a single object ball with the cue ball or your hand. You may request that a referee pick the cue ball up for you immediately after a foul.
  4. When placing the cue ball, it is a foul to touch any object ball with the cue ball or your hand which holds the cue ball. ";Hand"; is defined as including the wrist up to a point where a wristwatch would normally be worn. If the foul involves only a single object ball your opponent has the option of restoration as described in Rule 1.33. If more than one object ball is involved, there is no restoration option.

1.39 Illegal Marking:It is a foul if you intentionally mark the table in any way to assist you in executing any shot or future shot. Marking includes the deliberate placement of chalk or any other object at a specific point on a rail or cushion to aid the alignment of a shot, or placing any mark on any part of the table. The foul occurs at the moment you attempt to mark the table, regardless of whether you remove the mark, or whether a shot is taken.

In addition to any penalty required by specific game rules, an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.40Deliberate Foul: It is a deliberate foul if you:

  1. intentionally strike the cue ball with anything other than your cue tip;
  2. pick up the cue ball or contact the cue ball with your hand in order to end your inning;
  3. intentionally stop or deflect any ball that is in motion;
  4. catch any ball that is falling into a pocket;
  5. place your hand into a pocket while any ball is in motion near or toward that pocket;
  6. cause a ball to move by contacting or moving any part of the table in any way.

In addition to any penalty required by specific game rules, the mandatory penalty for a deliberate foul is an unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match. Unless otherwise stated in specific game rules, if you violate (c) your opponent may have the ball either spotted or pocketed. If you violate (d) your opponent may have the ball spotted, placed on the lip of the pocket, or pocketed. The remaining balls are left in position.

1.41 Coaching:

  1. During your match, it is a foul if you ask for or intentionally receive assistance in planning or executing any shot. A mandatory unsportsmanlike conduct warning will be issued. A second violation results in loss of game; a third violation results in loss of match.
  2. Any person except your opponent who offers any significant assistance to you, whether verbal or non-verbal, will be removed from the area.
  3. The Administrative Authority of the event may modify this rule for team or doubles play.

1.42 Non-Shooting Player Requirement: When it is not your turn, you must not intentionally do anything which distracts your opponent or interferes with their play. Any such act is unsportsmanlike conduct.

1.43 Concession of Game:

  1. You must not concede any game at any time for any reason. ";Concede"; means that as a result of any verbal or non-verbal action, you lead your opponent to believe that you are awarding them the game before its normal conclusion on the table. Before a game has ended, you must refrain from making any statements such as ";good game";, etc., or any other verbal inference that the game is over. You must also refrain from any non-verbal action, such as putting away your cue or accessory items, beginning to mark a score sheet, changing clothes, juggling tokens, etc., that infers the game is over. Whether or not you have conceded a game is determined solely by the referee's judgment.
  2. If you concede a game you will receive an unsportsmanlike conduct warning. A second violation results in a deduction of one game from your score (if you have zero games, your score would be ";minus one game";); a third violation results in loss of match. In team play, the second or third violations may be committed by any member of the team.
  3. In the absence of any act that may be considered a concession under Rule 1.43.1, you must not assume that your opponent has conceded the game. If you do, you lose that game.

1.44 Concession of Match: When your opponent is on the hill, if you make a motion to unscrew your playing cue stick during your opponent's inning you lose the match.

1.45 Unsportsmanlike Conduct:

  1. You must not commit any act which is unsportsmanlike in nature. This includes, but is not limited to, actions which are embarrassing, disruptive, or detrimental to other players, spectators, event officials, or the sport in general.
  2. Players are responsible for their actions at all times while they are present at the event venue, whether playing or not.
  3. Unsportsmanlike conduct is penalized at the discretion of the referee or other designated event officials. Penalties for unsportsmanlike conduct vary and are based upon the referee's or event official's judgment of the severity and nature of the unsportsmanlike act. Referees or event officials have the authority to penalize or disqualify, with or without warning, any player who acts in this manner.
  4. Unsportsmanlike conduct warnings and penalties required by rule carry forward only in regard to the specific rule violated. Unsportsmanlike conduct warnings and penalties related to conduct or behavior carry forward and are cumulative during the entire event.
  5. Disqualification from any BCAPL event for unsportsmanlike conduct includes forfeiture of any prize money, trophy, or award won by that player or team. In addition, any championship recognition will be deleted from the official records for that event.

1.46 Spotting Balls:

  1. Balls to be spotted are placed on the long string with the number facing up. A single ball is placed on the foot spot. If more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and moving toward the foot of the table.
  2. If other balls interfere with spotting, the ball(s) will be spotted on the long string below the foot spot but as close as possible to the foot spot without moving the interfering balls. If there is no space available on the long string below the foot spot, the ball(s) will be spotted on the long string beginning at the foot spot and moving toward the head of the table.
  3. Whenever possible, spotted balls will be placed frozen to interfering object balls or other spotted balls. If the cue ball is the interfering ball, the spotted ball will be placed as closely as possible to the cue ball without being frozen to it.

1.47 Jawed Balls: If balls are wedged between the sides of a pocket or between cushions and any of those balls are suspended in the air, the referee will inspect the balls and judge whether, if they were free to fall directly downward, the balls would come to rest on the bed of the table or in the pocket. The referee will then place the balls in the positions as judged and play will continue.

1.48 Non-Player Interference: If balls are moved because of the action of a non-player or other influence beyond the control of the players, a referee will restore the balls as nearly as possible to their original positions and play continues. If the referee judges that the balls cannot be restored, the game will be replayed with the player who broke the game breaking again.

1.49 Balls Settling or Moving:

  1. If a ball settles or otherwise moves by itself, it will be left in the position it assumed and play continues.
  2. If a ball that is frozen to the cue ball moves as the cue ball leaves the area on a shot, whether or not it was moved by the cue ball or settled on its own is determined solely by the referee's judgment.
  3. If a ball is hanging on the lip of a pocket and falls into that pocket by itself after the shooter has left the table to end their inning or after being stationary for five seconds or longer, it will be replaced as closely as possible to the position it was in prior to falling.
  4. If a hanging ball drops into a pocket by itself as you are shooting, the ruling depends on the ensuing action of the balls:
    1. if no ball passes through the region previously occupied by the hanging ball, it is restored and play continues;
    2. if the cue ball, before contacting another ball, passes through the region previously occupied by the hanging ball and, without contacting any other balls, either scratches or remains on the table, both the cue ball and the object ball are restored to their prior positions and you shoot again;
    3. if the shot is otherwise legal and any ball passes through the region previously occupied by the hanging ball, including the cue ball with or without scratching, and any other balls are contacted by such a ball at any point during the shot, a referee will attempt to restore the position prior to the shot and you shoot again. If restoration is not possible, the game will be replayed with the player who broke the game breaking again;
    4. if the shot is illegal because the cue ball first contacts an illegal object ball before it or any other ball passes through the region previously occupied by the hanging ball, it is a foul. The incoming player is awarded penalties in accordance with the General Rules and specific game rules and accepts the object balls in position. If the hanging ball was designated by specific game rules as the game winning ball it must be restored, otherwise it is not restored.

BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

8-BALL RULES

2.1 The Game: 8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is for you to pocket your entire group of balls, and then pocket the 8-ball.

2.2 8-Ball Rack: The balls are racked as follows:

  1. in a triangle with the apex ball on the foot spot;
  2. the rows behind the apex are parallel to the foot rail;
  3. the 8-ball is in the middle of the row of three balls;
  4. the remaining balls are placed at random, except that the ball at each rear corner of the rack must be of a different group than the other rear corner. The left/right orientation of the groups for those two balls does not matter.

2.3 8-Ball Break Requirements:

  1. You begin the break with ball in hand behind the head string There is no requirement for the cue ball to contact any particular ball first. You must pocket a ball or cause at least four object balls to contact the cushions or it is an illegal break. If you pocket a ball you continue to shoot; if you do not pocket a ball or you commit a foul, your inning ends.
  2. If you intend to break softly you must notify your opponent and allow them the opportunity to call a referee to watch your break.
  3. If your break is illegal, your inning ends. Your opponent may:
    1. accept the table in position if you did not scratch;
    2. accept the table in position with ball in hand behind the head string if you did scratch;
    3. re-rack the balls and break;
    4. require you to re-rack the balls and break again.
  4. If you scratch on a legal break and do not pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent has ball in hand behind the head string.
  5. If you foul on a legal break but do not scratch or pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent may:
    1. accept the table in position or;
    2. take ball in hand behind the head string.
  6. In all cases on the break, jumped balls other than the 8-ball are not returned to the table except in the case of a re-rack.

2.4 8-Ball Pocketed on the Break:

  1. If you pocket the 8-ball and do not foul, you may:
    1. have the 8-ball spotted and accept the table in position or;
    2. re-rack the balls and break again.
  2. If you pocket the 8-ball and scratch your inning ends. Your opponent may:
    1. have the 8-ball spotted and take ball in hand behind the head string;
    2. re-rack the balls and break;
    3. require you to re-rack the balls and break again.
  3. If you pocket the 8-ball and foul but do not scratch, or if you jump the 8-ball off the table, your inning ends. Your opponent may:
    1. have the 8-ball spotted and take ball in hand behind the head string;
    2. have the 8-ball spotted and accept the table in position;
    3. re-rack the balls and break;
    4. require you to re-rack the balls and break again.
  4. If the 8-ball is pocketed on the break and not noticed until after another shot has been taken the game will be replayed with the player who broke the game breaking again.

2.5 Table Open After the Break: The table is always open after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls and combination shots involving balls of different groups are legal. The 8-ball may be part of such a combination if it is not the first ball contacted by the cue ball.

2.6 Establishing Groups

  1. Groups are established when the first object ball is legally pocketed on a shot after the break. The player legally pocketing the first ball is assigned that group, and the opponent is assigned the other group.
  2. If all of either group of balls are pocketed on the break or illegally pocketed before the groups are established, either player may legally shoot the 8-ball during their inning. If the 8-ball is legally pocketed on such a shot, the game is won.
  3. Once they are established, groups can never change for the remainder of that game. If a player shoots the wrong group and no foul is called before the next shot and the player continues to shoot at that group, or if at any time during the game it is discovered by the player(s) or a referee that the players are shooting the wrong groups for any reason and a foul was not called in a timely manner, the game will be replayed with the player who broke the game breaking again.

2.7 Continuing Play:

  1. Once groups are established, play continues with each player having their group as legal object balls. Balls in your opponents' group and the 8-ball are illegal object balls. When it is your inning, you continue to shoot as long as you legally pocket a ball on each shot. If you do not legally pocket a ball, your inning ends.
  2. Jumped balls and illegally pocketed balls are not returned to the table, but do count in favor of the player with that group.

2.8 Safety Play: Prior to any shot except the break you may declare a safety. On a safety, your inning ends after the shot regardless of whether or not you pocket any ball, including an obvious ball or a called ball. You must declare the safety to your opponent before the shot, and they must acknowledge your intentions. If you do not declare a safety or it is not acknowledged, and you pocket an obvious ball or a called ball, your inning continues and you must shoot again. Balls pocketed on a safety are illegally pocketed balls. Safety shots must meet the requirements of a legal shot.

2.9 Shooting the 8-Ball:

  1. The 8-ball becomes your legal object ball on your first shot after the last ball of your group is pocketed. The first player to legally pocket the 8-ball wins the game.
  2. With the exception of the provisions of Rule 2.10, if you foul but do not pocket the 8-ball, it is not loss of game. Your opponent is awarded ball in hand.

2.10 Loss of Game: You lose the game if:

  1. you illegally pocket the 8-ball;
  2. you jump the 8-ball off the table on any shot other than the break;
  3. you pocket the 8-ball on the same shot as the last ball of your group;
  4. you violate any General Rule that requires loss of game as a penalty;
  5. you pocket the 8-ball on a bank shot that you do not call. Rule 1.17.5 does not apply to 8-Ball.

2.10 Stalemate: If a referee has judged that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has played three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.

BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

3.1 The Game: 9-Ball is a rotation-style game played with a cue ball and nine object balls numbered 1 through 9. The 9-ball is the game winning ball. The object of the game is to pocket the 9-ball on any legal shot.

3.2 9-Ball Rack: The balls are racked as follows:

  1. in a diamond shape with the 1-ball as the apex ball on the foot spot;
  2. the rows behind the apex are parallel to the foot rail;
  3. the 9-ball is in the middle of the rack;
  4. the remaining balls are placed at random.

3.3 9-Ball Break Requirements:

  1. You begin the break with ball in hand behind the head string. The cue ball must contact the 1-ball before any other ball or cushion or it is a foul. You must either pocket a ball or cause at least four object balls to contact the cushions, or it is an illegal break. If you pocket a ball you continue to shoot; if you do not pocket a ball or if you commit a foul, your inning ends.
  2. If your break is illegal, your inning ends and your opponent is awarded ball in hand.
  3. In all cases on the break, jumped object balls other than the 9-ball are not returned to the table. If the 9-ball is jumped, it is spotted.
  4. If you pocket the 9-ball on a legal break you win the game. If you pocket the 9-ball and foul on the break and it is spotted.

3.4 Push-out After the Break:

  1. On the first shot after a legal break, the player taking that shot has the option to shoot a push-out. On a push-out:
    1. the cue ball does not have to contact the lowest numbered ball or any object ball at all;
    2. no ball has to contact a cushion
    3. all other rules and fouls still apply.
  2. Any object balls except the 9-ball that are pocketed on a push-out remain pocketed. If the 9-ball is pocketed, it is spotted.
  3. If you play a push-out, you must notify your opponent before the shot and your opponent must acknowledge your intention.
  4. Your inning always ends after a push-out. Your opponent may:
    1. accept the table in position and shoot, or;
    2. require you to shoot again with the table in position.
  5. You may not play a push-out if you have ball in hand on the shot after the break.

3.5 Continuing Play:

  1. After the break (and push-out, if one occurs), play continues as follows:
    1. the lowest numbered ball on the table must be the first object ball contacted by the cue ball or it is a foul;
    2. If you legally pocket any ball your inning continues;
    3. the 9-ball is spotted if it is pocketed on a shot on which a foul occurs or if it is jumped;
    4. other jumped balls and illegally pocketed balls are not returned to the table.
  2. When it is your inning, you must continue to shoot as long as you legally pocket a ball on each shot. If you do not legally pocket a ball or if you commit a foul, your inning ends.
  3. The game is won by the player who legally pockets the 9-ball.

3.6 Three Successive Fouls: If you commit three successive fouls in one game you lose the game. After your second successive foul your opponent or a referee must warn you that you are on two fouls and you must acknowledge the warning. If the warning is not issued and you foul a third successive time:

  1. it is not considered your third successive foul;
  2. you do not lose the game;
  3. your foul count remains at two.

3.7 Stalemate: If the table is in a position such that a referee has determined that any attempt to pocket or move a ball will result in loss of game, and each player has had three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.

Rules governing play are detailed in the latest edition of "Official Rules of the BCA Pool League", published annually by the BCAPL. Read the rule book in its entirety at the BCA Pool League web site. Reprinted below are the sections of the rule book pertaining to 8-ball and 9-ball and will be in force at all WBCA sanctioned tournaments. Final authority rests with the tournament director in all matters regarding rules.

Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

DEFINITIONS

Above: The direction moving from any point on the table toward the head of the table. When referring to the head string, above the head string is also called "behind the head string", "behind the line", or "in the kitchen".

Administrative Authority: Event officials, other than referees, that have responsibility for the administration of BCAPL events. Examples include, but are not limited to:

  1. The BCAPL National Office;
  2. Officials of BCAPL sanctioned or sponsored regional, state or local associations;
  3. Tournament directors and event officials;
  4. Any person designated by any of the above to exercise administrative authority.

With the exception of settling protests, administrative authority primarily concerns matters other than the game itself. Examples include, but are not limited to: event organization, drawing and maintaining brackets and schedules, dress codes, eligibility, event venue management, finances and prize distribution, referee management, etc.

Apex: The position of the front ball of the rack.

Ball in Hand: When the cue ball may be placed anywhere on the bed of the table. The cue ball remains "in hand" from the moment it is picked up until the next stroke is taken, regardless of how many times it is placed, picked up again and replaced. Also referred to as "cue ball in hand".

Ball in Hand Behind the Head String: When the cue ball may be placed anywhere behind the head string on the bed of the table. Also referred to as "ball in hand behind the line".

Bank Shot: A shot in which the called ball, before being pocketed, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a bank shot.

Base of the Ball: The point at which the ball touches the bed of the table.

Bed of the Table: The cloth-covered playing surface within the cushions of the table. The cloth-covered tops of the cushions are not part of the bed.

Behind the Head String: The area of the table between the head string and the head cushion. Also referred to as "the kitchen" or "behind the line". The area behind the head string does not include the head string.

Below: The direction moving from any point on the table toward the foot of the table.

Break Box: When specified by Administrative Authority, a marked or designated area of the kitchen in which the cue ball must be placed for the opening break shot.

Break Shot: The first shot of a game.

Butt: The end of a cue stick opposite the tip.

Call Shot Game: Game in which the specific game rules require the player, in advance of each shot, to designate the ball to be pocketed and the pocket into which it will be made.

Called Ball: In a call shot game: the object ball the player designates to be pocketed.

Called Pocket: In a call shot game, the designated pocket into which the called ball will be made.

Carom Shot: A shot in which the cue ball, before contacting the called ball, first contacts one or more other balls.

Combination Shot: A shot in which the cue ball first contacts a ball other than the called ball, followed by that ball then contacting the called ball or other object ball(s) which then contact the called ball.

Cue: A tapered device, usually wooden, used to strike the cue ball which must conform to the following parameters:

  1. The width of the tip must not exceed 14 millimeters. There is no minimum width.
  2. The weight of the cue stick must not exceed 25 ounces. There is no minimum weight.
  3. The length of the cue must be at least 40 inches. There is no maximum length.
  4. The cue tip must be composed of leather, fibrous, or pliable material. The cue tip on break cues must be made of leather with no non-leather materials added to the contacting surface.

Cue Ball: The ball that must be legally struck with the cue tip during a shot. Usually a predominately-white ball, sometimes marked with various small circles, logos, or dots.

Cue Tip: A piece of leather, fibrous, or pliable material, attached to the shaft end of the cue along its long axis, which contacts the cue ball during a stroke.

Cushion: The cloth-covered rubber, which borders the inside of the rails. There are six cushions on a pool table: the head cushion, the foot cushion, and four side cushions.

Diamonds: Inlays or markings on the table rails used for references or target points.

Disturbed Ball: A ball that has been accidentally touched or moved by the player's body, clothing or equipment.

Double Hit: When the cue tip strikes the cue ball more than once on a single stroke.

Event: A match, game, series of matches or games, league schedule or tournament conducted under the authority of a national, regional, state or local administrative body that is BCAPL owned, sanctioned or sponsored.

Event Venue: All areas in which tables are located for play or practice; all hallways, lobbies or other public spaces adjacent to those areas; other spaces designated by Administrative Authority.

Ferrule: A piece of protective material at the end of the cue shaft, onto which the cue tip is attached.

Foul: Any violation of the rules of play as defined in the General Rules or specific game rules.

Foul Shot or Foul Stroke: A shot or stroke on which a foul occurs.

Frozen Ball: A ball that is touching another ball or a cushion. If loose strands or fibers of cloth extend from a cushion and contact a ball, that does not constitute that ball being frozen to the cushion.

Head String: A line between the second diamonds of the long rails as counted from the head of the table. The area behind the head string does not include the head string.

Hit: The action of the cue ball with respect to its contact with object balls.

Illegal Break: A break shot that does not meet the break requirements as defined by specific game rules. Whether an illegal break is a foul depends on specific game rules. It may be possible to have an illegal break and a different foul on the same break shot.

Illegal Object Ball: Any object ball other than a legal object ball as defined by specific game rules.

Illegally Pocketed Ball: An object ball is illegally pocketed when:

  1. a foul is committed on the shot in which the ball was pocketed;
  2. In call shot games, a called ball goes into a pocket other than the called pocket;
  3. It is defined as illegally pocketed under specific game rules.

Impeding Ball: An object ball that prevents the cue ball from traveling a straight line to the first object ball with which contact is attempted. An impeding ball may be a legal or an illegal object ball.

Inning: A turn at the table by a player.

Jump Shot: Intentionally causing the cue ball, because of a downward stroke, to rebound off the bed of the table in order to jump the cue ball over an impeding ball.

Jumped Ball: A ball is a jumped ball if it:

  1. comes to rest other than on the bed of the table or pocketed;
  2. contacts any object that is not part of the table (chalk, light fixture, player, floor, etc.);

A ball that leaves the bed of the table and returns there without contacting anything that is not part of the table is not a jumped ball.

Kick Shot: A shot in which the cue ball, before contacting the called ball, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a kick shot.

Kiss: When the called ball glances off another object ball before being pocketed.

Kitchen: The area of the table between the head string and the head cushion. Also referred to as the area "behind the line" or "behind the head string". The kitchen does not include the head string.

Lag for Break: The procedure to determine which player breaks.

Legal Break: A break shot which meets the requirements of specific game rules.

Legal Object Ball: An object ball with which first contact by the cue ball is required or legal under specific game rules.

Legal Shot: A shot that does not result in a foul.

Legal Stroke: Forward motion of the cue resulting in the cue tip striking the cue ball for only the momentary time customarily associated with a normal shot. "Forward" means relative to the cue itself, along the long axis of the cue and away from the butt, and has no relevance to any part of the table or any relationship to the player or any part of their body.

Legally Pocketed: When an object ball is pocketed on a legal shot and in accordance with the rules of the game being played.

Massé Shot: A shot in which extreme spin is applied to the cue ball by elevating the butt of the cue; a shot in which any attempt is made to curve the cue ball around an impeding object ball.

Mechanical Bridge: A grooved device, usually mounted on a handle, which provides support for the shaft of the cue stick.

Miscue: A stroke that unintentionally results in faulty cue tip contact with the cue ball (such as the cue tip sliding off the cue ball, or the ferrule or shaft contacting the cue ball). Often accompanied by a sharp sound not usually associated with a normal stroke.

Object Balls: Balls other than the cue ball.

Obvious Shot: A shot in which the non-shooting player has no doubt as to, or does not question, the called ball and the called pocket. The following types of shots are exceptions and are defined as being "not obvious":

  1. Bank shots
  2. Kick shots
  3. Combination shots

The list is not necessarily all-inclusive. For other shots, the referee is the sole judge of whether a shot is obvious.

On a Foul: When a player fouls, they are said to be "on" a foul until they execute a legal shot. If a player has successive fouls, they are said to be on the number of successive fouls they have.

On the Hill: Needing only one more game to win the match.

Open Table: In 8-Ball: when groups have not been established.

Playing Cue: The cue used for most shots (as opposed to a break cue or a jump cue).

Pocketed Ball: A ball that has dropped off the bed of the table into a pocket and remained there. A ball that rebounds from a pocket back onto the table bed is not a pocketed ball. An object ball that comes to rest touching both the bed of the table and any other ball or obstruction in a pocket is not a pocketed ball.

Position of Ball: When a ball is resting on the bed of the table, its base determines its position.

Push-out: In 9-Ball and 10-Ball: a strategic shot which may be taken only immediately following a legal break, declared in advance, which is not bound by the usual requirements of a legal shot. Fouls do apply.

Push Shot: A shot in which the cue tip maintains contact with the cue ball longer than the momentary contact allowed for a legal stroke.

Rack: The device used for gathering the balls into the formation required by the game being played (also called the "triangle"); the formation of the object balls at the beginning of the game.

Rail: The top surfaces of the table, not covered by cloth, from which the cushions protrude. There are four rails on a pool table: the head rail and the foot rail (also called "short rails"), and two side rails (also called "long rails").

Regulations: Procedures established by the Administrative Authority that do not directly affect the play of the game on the table, and which are primarily administrative in nature. Examples include dress codes, eligibility, who breaks subsequent racks, bracket procedures, etc.

Restoration: When a disturbed ball is returned to its original position.

Safety: When specific game rules permit: a shot, declared in advance and acknowledged by the opponent, which ends a player's inning regardless of whether a ball is pocketed. Also known as "Safe".

Sanctioned Event: Any league or tournament play that is officially recognized by the BCAPL.

Scratch: When the cue ball is pocketed on a shot; when the cue ball simultaneously contacts the bed of the table and any pocketed ball or obstruction in a pocket.

Shot: All events related to the motion of the balls from the time the cue tip contacts the cue ball until all of the balls have come to rest.

Shot Clock: A timing device used to measure the time limit a player has to take a shot. The device must have functions of a stopwatch including start, stop, and reset. If the device has audio functions, they must be disabled.

Simultaneous Hit: A shot in which it cannot be determined which object ball the cue ball struck first.

Stroke: The motion of the cue from the time it begins its forward motion, through the time the cue tip strikes the cue ball, and any further follow-through motion of the cue.

Successive Fouls: Fouls committed on consecutive strokes or shots by the same player (also called "consecutive fouls").

Table in Position: The position of the balls on the table as they lie.

Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

GENERAL RULES

1.1 Player Responsibility: You are responsible for knowing the rules, applied rulings, regulations, and schedules that pertain to any BCAPL event you enter. You are also responsible for cooperating with all referees and event officials, and for accurately providing all requested information concerning your participation in the event to referees and event officials when asked to do so.

1.2 Acceptance of Equipment:

  1. Once your match begins, you accept the equipment as standard and legal. After a match has begun, only a referee or event official may declare the equipment to be defective or unsuitable for play. If equipment is declared unsuitable for play, all games previously played on that equipment will be counted.
  2. It is a foul if you attempt to modify equipment without the permission of a referee or event official. The foul occurs immediately upon the attempt, regardless of whether or not a stroke or shot is attempted.

1.3 Use of Equipment: The BCAPL reserves the right to prohibit any equipment it deems untested or inappropriate, or that has not been evaluated by the BCAPL National Office.

  1. You are responsible for all equipment and accessory items you bring to the table. You may not use, or attempt to use, equipment or accessory items in a manner other than their intended use:
    1. You may use only your cue stick, held in your hand or not, to help align a shot.
    2. You may use either a built-in or an add-on cue extender.
    3. You may use your own chalk provided the color is compatible with the cloth.
    4. You may not use more than two mechanical bridges at any one time. A bridge may only be used to support the cue stick or another bridge.
    5. You may not use any item to prop up your bridge hand. You may hold chalk in your bridge hand while bridging, but the chalk may not be used to elevate your hand off the table.
    6. You may not use any ball, your cue stick, the rack, or any other equipment or width-measuring device to determine if the cue ball or any object ball would fit through a gap or to judge what ball the cue ball would contact first.
  2. You may not wear any electronic headgear or use any electronic device during a match. Examples include, but are not limited to:
    1. Headphones, earphones, or electronic earplugs, including Bluetooth accessories, whether turned on or not. Medically required hearing aids are permitted.
    2. Cell phones, pagers, or music devices. Cell phones may be worn on the belt or kept in pockets, but may not be accessed for messages or conversations at any time during a match by singles or scotch doubles players or during your game in team play. You must turn off all audible ringers and other notification tones while on the event floor. Emergency communications are permitted at any time.
  3. Violation of this rule is a foul, and an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.4 Cue Stick Requirements:

  1. Your cue sticks must meet BCAPL specifications.
  2. If you use an illegal cue stick it is a foul, and the illegal cue stick must be removed from play. An unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.5 Starting time of Match:The start time for your match is its scheduled time or the time the match is announced, whichever is later. If you are not present at the table with your equipment within the time specified by the tournament director, you lose the match by forfeit.

1.6 Playing Without Referees: When a referee is not available, the Tournament Director or designated event official will fulfill the duties of the referee.

1.7 Beginning of Game or Match: Your match or game begins when the cue tip strikes the cue ball during any stroke on the opening break.

1.8 No Practice Allowed During Match:

  1. It is a foul if you practice at any time during your match, including time-outs and periods of suspended play. ";Practice"; is defined as any stroke or shot that is not a part of your match, taken on any table at the event venue. In team play, this rule applies to all members of the team roster, whether or not they are playing at the time and whether or not they are listed on the score sheet of the match in progress.
  2. Singles and Doubles penalties: the first violation is a foul, and an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.
  3. Team Penalties – all penalties are team penalties; second and third penalties may be incurred by any member of the team.

1.9 Stopping Play:

  1. You may request the assistance of a referee if you believe that that a foul may occur or has occurred, or if you need clarification concerning the rules. If you desire the assistance of a referee, you must notify your opponent and your opponent must acknowledge your request. You must notify your opponent before they are down on the shot.
  2. If your opponent requests that play be stopped in order to summon a referee or other event official, you must acknowledge and honor that request. After play has stopped, it is a foul if you take any stroke or shot until you are authorized to shoot by a referee.

1.10 Suspended Play: Play may be suspended at the referee's discretion. It is a foul if you take any stroke or shot while play is suspended.

1.11 Time Out: If time outs are allowed by event regulations, you may only take a time out during your inning or when it is your turn to break. Each player is allowed one time out per match. Time outs are limited to five minutes. If you exceed your allotted five minutes, or leave the playing area when not authorized to do so, you will forfeit one game for every two minute period you fail to return to the match. The two minute period begins once a referee has determined you are not present when you should be. Time outs are not allowed in team play during BCAPL sanctioned tournaments.

1.12 Lag for Break:

  1. The lag begins with each player having ball in hand behind the head string, one to the left of the long string and one to the right. The balls must be of equal size and weight. The players shoot at approximately the same time toward the foot cushion. The ball must contact the foot cushion. When the balls come to rest, the player whose ball is closest to the head cushion wins the lag. If the lag is a tie, it is replayed.
  2. You lose the lag if your ball:
    1. does not contact the foot cushion;
    2. contacts the foot cushion more than once;
    3. crosses the long string;
    4. contacts a side cushion;
    5. is pocketed or jumped off the table;
    6. comes to rest past the nose of the head cushion;
    7. is shot after your opponent's ball contacts the foot cushion.
  3. The player who wins the lag may either break or require their opponent to break.

1.13 Breaking Subsequent Games of a Match: In matches consisting of multiple games the Administrative Authority of the event will set the procedure for determining which player or team will break subsequent racks.

1.14 Racking Procedures:

  1. All BCAPL events require you to rack for yourself when you are breaking. You must rack the balls as tightly as possible. That means that each ball should touch all balls adjacent to it.
  2. After you rack the balls your opponent may inspect the rack but must not touch any ball. If your opponent is not satisfied with the rack, they may require you to re-rack the balls one time. After one re-rack, if both players cannot agree that the rack is suitable for play a referee must be called. The referee will then rack the balls for that game.
  3. You should refrain from tapping balls unless necessary. It is preferable to brush the area of the rack to even out the cloth, and ensure that the spot attached to the cloth, if any, is in good condition.

1.15 Deflecting the Cue Ball When Breaking:When breaking, it is a foul if you stop, grab, or deflect the cue ball after your cue tip strikes it. You will also receive a mandatory unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match.

1.16 Shot Clock Procedures:

  1. The use of a shot clock is intended to prevent slow play. There is normally no time limit for you to take a shot. However, a shot clock may be implemented if a referee judges that you are delaying a match unnecessarily or in an unsportsmanlike manner, or if event officials require that a match proceed at a faster pace.
  2. If you feel your opponent is deliberately or consistently playing at an abnormally slow pace, you may call a referee. If, after a reasonable period of observation, the referee judges that slow play is occurring, the offending player(s) will receive a warning. After the warning, if the referee further judges that the pace of play remains abnormally slow, the match will be placed on a 30 second shot clock.
  3. If a shot clock is used, it always applies to all players at that table. Shot clock procedures follow:
    1. During a player's inning, the 30 second shot clock starts when the previous shot ends and runs until cue tip to cue ball contact begins the next shot. If a player has ball-in-hand, the shot clock starts when the player has possession of the cue ball and any spotting of balls or racking is finished.
    2. If they are not already down on the shot when ten seconds remain on the shot clock, the player will receive a ten second warning from the referee (announced as ";ten";). If the player does not strike the cue ball within ten seconds it is a shot clock violation.
    3. ";Down on the shot"; means the player is in a customary shooting position as it relates to their bridge hand and grip of the cue, or, if using a mechanical bridge, the bridge has been placed for the shot and the cue stick placed in the bridge's groove with the player's grip hand on the cue.
    4. If a player is already down on the shot at the 10 second mark, no announcement will be made and the player may exceed the time limit provided they do not stand up off the shot. However, if the player stands up off the shot, the referee will immediately announce ";ten"; and if the player does not strike the cue ball within ten seconds it is a shot clock violation.
    5. Each player is allowed one 30 second extension per rack. If both players are on the hill, each player receives two extensions in the decisive game. To use an extension, the player must verbally announce ";extension"; to the referee. The referee will then respond with ";extension";, or ";extension not allowed"; if the player has no extension remaining. Timing procedures for extensions are the same as for other shots.
    6. Any shot clock violation results in a foul and is penalized according to the specific rules of the game being played.
    7. If a shot clock is used it does not apply to the first shot after the break in any game.

1.17 Calling Ball and Pocket:

  1. This rule applies only to games designated by specific game rules as Call Shot games. You must designate the called ball and the called pocket before each shot. The designation may be made verbally or by gesture. You do not have to call obvious shots. You do not need to indicate incidental kisses and caroms, or incidental cushion contacts that do not constitute bank shots or kick shots.
  2. If you are not certain what shot your opponent is attempting, it is your responsibility to ask. You must ask before your opponent is down on the shot. With the exception of bank, kick, or combination shots, if you are not certain about a shot and you do not ask, the shot will be considered obvious.
  3. Regardless of whether or not your opponent asks, and regardless of how simple or obvious a shot may appear to you, bank shots, kick shots, and combination shots are defined as being not obvious and must always be called.
  4. When calling bank shots, kick shots and combination shots you only have to designate the called ball and called pocket. If shooting a combination you do not have to say the word ";combination"; or state which ball will be struck first or the sequence of balls. When shooting a bank shot or kick shot you do not have to say the word ";bank"; or ";kick"; nor specify which cushions will be involved in the shot.
  5. When the game winning ball is your legal object ball, if you pocket the ball on a bank shot, kick shot, or combination shot but fail to call the shot your inning ends, the ball is spotted, and the incoming player must accept the table in position.
  6. If you do not call a bank shot, kick shot, or combination shot and you pocket any ball on that shot, your inning ends and the incoming player must accept the table in position.
  7. If a shot that was obvious prior to the stroke inadvertently becomes a bank shot because the ball did not go directly into the called pocket but instead contacted two or more cushions prior to being pocketed in the called pocket, the shot is scored for the shooter and the inning continues.

1.18 Legal Stroke: You must use a legal stroke. Any lifting, sideways, or other brushing motion of the cue stick, such that the force that propels the cue ball does not primarily result from a forward motion of the cue stick as defined under ";Legal Stroke";, is a foul.

1.19 Legal Shot: Unless otherwise stated in specific game rules, a shot is legal if:

  1. a legal stroke is used;
  2. the first ball contacted by the cue ball is a legal object ball;
  3. after that contact, any object ball is pocketed, or the cue ball or any object ball contacts a cushion.

If any of the above requirements are not met, it is a foul. Cushion contact under (c) may be subject to Rule 1.20.

1.20 Object Ball Frozen to Cushion:

  1. If the first object ball contacted by the cue ball is frozen to a cushion, then after the cue ball makes contact with the frozen object ball:
    1. any object ball must be pocketed, or;
    2. the cue ball must contact a cushion, or;
    3. the frozen ball must contact a cushion attached to a separate rail, or;
    4. another object ball must contact a cushion.
  2. Any ball, including the cue ball, which is frozen to a cushion at the start of a shot and then is forced into a cushion attached to the same rail is not considered to have contacted that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again.

1.21 Cue Ball Frozen to Object Ball or Cushion:

  1. If the cue ball is frozen to a legal object ball, it is legal to shoot toward the object ball provided you use an otherwise legal stroke and no other foul is committed.
  2. If the cue ball is frozen to a cushion, it is legal to shoot the cue ball into the cushion provided you use an otherwise legal stroke and no other foul is committed.
  3. While the initial cue tip to cue ball contact of a stroke in the situations described in 1.21.1 and 1.21.2 is always legal, the presence of one or more object balls nearby may create the possibility of a violation of Rule 1.31 during the same stroke, but after the initial cue tip to cue ball contact.
  4. Shooting the cue ball away from an object ball that is frozen to the cue ball does not constitute contact with that object ball.

1.22 Penalties for Fouls:

  1. If you commit a foul or otherwise violate the rules you are penalized according to the General Rules, the specific rules of the game being played, or both.
  2. Unless otherwise stated in a specific General Rule or specific game rules, if you commit a foul or otherwise violate the rules your inning ends and your opponent is awarded ball in hand.

1.23 Fouls Not Called: Any foul not called before the next stroke is taken is considered to have not occurred. The failure to call a foul on any previous shot does not restrict the ability to call a similar foul on any future shot.

1.24 Multiple Fouls: If you commit more than one foul during a shot, only the foul that carries the most severe penalty is enforced. However, unsportsmanlike conduct and deliberate fouls may be penalized in conjunction with any foul.

1.25 One Foot on the Floor: It is a foul if you do not have at least one foot in contact with the floor when the cue tip strikes the cue ball. Footwear must be normal in regard to size, shape and manner in which it is worn.

1.26 Balls in Motion: It is a foul if you shoot while any ball is in motion. A spinning ball is in motion.

1.27 Failure to Contact Legal Object Ball First: It is a foul if the first object ball that the cue ball contacts is not a legal object ball. A simultaneous hit with a legal and illegal object ball is a legal hit.

1.28 Scratch: It is a foul if you scratch.

1.29 Balls Jumped Off the Table: It is a foul if you cause any ball to be jumped off the table.

1.30 Push Shot: It is a foul if you shoot a push shot.

1.31 Double Hit Foul:

  1. It is a foul if your cue tip strikes the cue ball more than once on the same stroke.
  2. It is a foul if your cue tip is still in contact with the cue ball when the cue ball strikes an object ball. However, if the cue ball and object ball are in close proximity to each other and the cue ball strikes the object ball at a very slight angle the shot will be considered legal provided no other foul is committed. The referee is the sole judge of whether or not the angle taken results in a legal shot. The referee may not advise you concerning the angle taken for the shot.

1.32 Miscues: A miscue is not a foul if the shot is otherwise legal.

1.33 Disturbed Balls (Cue Ball Fouls Only):

  1. It is not a foul to accidentally touch or disturb a single object ball, with any part of your body, clothing or equipment, unless the accidental movement has an effect on the outcome of the shot.
  2. ";Effect on the outcome of the shot"; means that either the disturbed ball makes contact with any ball set in motion as a result of the shot, or that the base of any ball set in motion as a result of the shot passes through the area originally occupied by the disturbed ball. That area is defined as a circle approximately seven inches in diameter centered on the position originally occupied by the disturbed ball.
  3. If there is no effect on the outcome of the shot, your opponent has the option to leave the disturbed ball in position or restore it to its original location on the table. If the disturbed ball is to be restored, a referee may restore it, your opponent may restore it, or you may restore it with your opponent's permission. If you touch or restore the disturbed ball without your opponent's permission it is a foul.
  4. It is a foul if there is an effect on the outcome of the shot. Your opponent is awarded penalties in accordance with the General Rules and specific game rules and has no restoration option.
  5. If you accidentally move a single object ball, and in the same shot commit a foul that is not related to the disturbed ball, your opponent is awarded the penalty for the foul and also has the restoration option for the disturbed ball that was not involved in the foul.
  6. If a disturbed ball falls into a pocket with no effect on the outcome of the shot, your opponent has the restoration option. However, if the disturbed ball is designated by specific game rules as the game winning ball, it must be restored.
  7. It is a foul if you disturb more than one object ball.
  8. It is a foul if a disturbed ball contacts any other ball.

1.34 Jump and Massé Shots:

  1. Jump shots are legal shots. However, it is a foul to intentionally cause the cue ball to rise off the bed of the table by ";digging under"; or ";scooping"; the cue ball with the cue stick.
  2. If you attempt to jump over or massé around an impeding illegal object ball then Rule 1.33, Disturbed Balls, does not apply to the impeding ball for that shot. If the impeding ball moves during the stroke it is a foul regardless of whether it was moved by the cue ball, your equipment or any part of your body.
  3. Any attempt to curve the cue ball around an impeding ball is a massé shot, regardless of the degree of elevation of the cue stick or amount of curve.

1.35 Position of Ball: The base of a ball determines its position unless otherwise stated in specific game rules.

1.36 Shooting with Ball in Hand Behind the Head String:

  1. When you have ball in hand behind the head string, it is a foul if the first ball contacted by the cue ball is behind the head string unless you first shoot the cue ball past the head string and it contacts a cushion at a point below the head string before contacting that ball.
  2. It is a foul if, before contacting the first object ball, the first cushion contacted by the cue ball is behind the head string.

1.38 Ball in Hand Placement:

  1. When you have ball in hand, you may use your hand or any part of your cue, including the tip, to position the cue ball. If you use your cue stick to place the cue ball, any action which would be a legal stroke will be considered a shot, and must meet the requirements of a legal shot or it is a foul.
  2. Once you have picked up the cue ball to take ball in hand, it remains in hand until your next stroke. After it has been picked up, the cue ball may be placed, picked up again and replaced successive times until that stroke is taken.
  3. Immediately after a foul, when you are picking up the cue ball the first time to take ball in hand (as opposed to placing the cue ball or picking it up again for successive placements before the next shot), the provisions of Rule 1.33.1 apply to touching or disturbing a single object ball with the cue ball or your hand. You may request that a referee pick the cue ball up for you immediately after a foul.
  4. When placing the cue ball, it is a foul to touch any object ball with the cue ball or your hand which holds the cue ball. ";Hand"; is defined as including the wrist up to a point where a wristwatch would normally be worn. If the foul involves only a single object ball your opponent has the option of restoration as described in Rule 1.33. If more than one object ball is involved, there is no restoration option.

1.39 Illegal Marking:It is a foul if you intentionally mark the table in any way to assist you in executing any shot or future shot. Marking includes the deliberate placement of chalk or any other object at a specific point on a rail or cushion to aid the alignment of a shot, or placing any mark on any part of the table. The foul occurs at the moment you attempt to mark the table, regardless of whether you remove the mark, or whether a shot is taken.

In addition to any penalty required by specific game rules, an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.

1.40Deliberate Foul: It is a deliberate foul if you:

  1. intentionally strike the cue ball with anything other than your cue tip;
  2. pick up the cue ball or contact the cue ball with your hand in order to end your inning;
  3. intentionally stop or deflect any ball that is in motion;
  4. catch any ball that is falling into a pocket;
  5. place your hand into a pocket while any ball is in motion near or toward that pocket;
  6. cause a ball to move by contacting or moving any part of the table in any way.

In addition to any penalty required by specific game rules, the mandatory penalty for a deliberate foul is an unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match. Unless otherwise stated in specific game rules, if you violate (c) your opponent may have the ball either spotted or pocketed. If you violate (d) your opponent may have the ball spotted, placed on the lip of the pocket, or pocketed. The remaining balls are left in position.

1.41 Coaching:

  1. During your match, it is a foul if you ask for or intentionally receive assistance in planning or executing any shot. A mandatory unsportsmanlike conduct warning will be issued. A second violation results in loss of game; a third violation results in loss of match.
  2. Any person except your opponent who offers any significant assistance to you, whether verbal or non-verbal, will be removed from the area.
  3. The Administrative Authority of the event may modify this rule for team or doubles play.

1.42 Non-Shooting Player Requirement: When it is not your turn, you must not intentionally do anything which distracts your opponent or interferes with their play. Any such act is unsportsmanlike conduct.

1.43 Concession of Game:

  1. You must not concede any game at any time for any reason. ";Concede"; means that as a result of any verbal or non-verbal action, you lead your opponent to believe that you are awarding them the game before its normal conclusion on the table. Before a game has ended, you must refrain from making any statements such as ";good game";, etc., or any other verbal inference that the game is over. You must also refrain from any non-verbal action, such as putting away your cue or accessory items, beginning to mark a score sheet, changing clothes, juggling tokens, etc., that infers the game is over. Whether or not you have conceded a game is determined solely by the referee's judgment.
  2. If you concede a game you will receive an unsportsmanlike conduct warning. A second violation results in a deduction of one game from your score (if you have zero games, your score would be ";minus one game";); a third violation results in loss of match. In team play, the second or third violations may be committed by any member of the team.
  3. In the absence of any act that may be considered a concession under Rule 1.43.1, you must not assume that your opponent has conceded the game. If you do, you lose that game.

1.44 Concession of Match: When your opponent is on the hill, if you make a motion to unscrew your playing cue stick during your opponent's inning you lose the match.

1.45 Unsportsmanlike Conduct:

  1. You must not commit any act which is unsportsmanlike in nature. This includes, but is not limited to, actions which are embarrassing, disruptive, or detrimental to other players, spectators, event officials, or the sport in general.
  2. Players are responsible for their actions at all times while they are present at the event venue, whether playing or not.
  3. Unsportsmanlike conduct is penalized at the discretion of the referee or other designated event officials. Penalties for unsportsmanlike conduct vary and are based upon the referee's or event official's judgment of the severity and nature of the unsportsmanlike act. Referees or event officials have the authority to penalize or disqualify, with or without warning, any player who acts in this manner.
  4. Unsportsmanlike conduct warnings and penalties required by rule carry forward only in regard to the specific rule violated. Unsportsmanlike conduct warnings and penalties related to conduct or behavior carry forward and are cumulative during the entire event.
  5. Disqualification from any BCAPL event for unsportsmanlike conduct includes forfeiture of any prize money, trophy, or award won by that player or team. In addition, any championship recognition will be deleted from the official records for that event.

1.46 Spotting Balls:

  1. Balls to be spotted are placed on the long string with the number facing up. A single ball is placed on the foot spot. If more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and moving toward the foot of the table.
  2. If other balls interfere with spotting, the ball(s) will be spotted on the long string below the foot spot but as close as possible to the foot spot without moving the interfering balls. If there is no space available on the long string below the foot spot, the ball(s) will be spotted on the long string beginning at the foot spot and moving toward the head of the table.
  3. Whenever possible, spotted balls will be placed frozen to interfering object balls or other spotted balls. If the cue ball is the interfering ball, the spotted ball will be placed as closely as possible to the cue ball without being frozen to it.

1.47 Jawed Balls: If balls are wedged between the sides of a pocket or between cushions and any of those balls are suspended in the air, the referee will inspect the balls and judge whether, if they were free to fall directly downward, the balls would come to rest on the bed of the table or in the pocket. The referee will then place the balls in the positions as judged and play will continue.

1.48 Non-Player Interference: If balls are moved because of the action of a non-player or other influence beyond the control of the players, a referee will restore the balls as nearly as possible to their original positions and play continues. If the referee judges that the balls cannot be restored, the game will be replayed with the player who broke the game breaking again.

1.49 Balls Settling or Moving:

  1. If a ball settles or otherwise moves by itself, it will be left in the position it assumed and play continues.
  2. If a ball that is frozen to the cue ball moves as the cue ball leaves the area on a shot, whether or not it was moved by the cue ball or settled on its own is determined solely by the referee's judgment.
  3. If a ball is hanging on the lip of a pocket and falls into that pocket by itself after the shooter has left the table to end their inning or after being stationary for five seconds or longer, it will be replaced as closely as possible to the position it was in prior to falling.
  4. If a hanging ball drops into a pocket by itself as you are shooting, the ruling depends on the ensuing action of the balls:
    1. if no ball passes through the region previously occupied by the hanging ball, it is restored and play continues;
    2. if the cue ball, before contacting another ball, passes through the region previously occupied by the hanging ball and, without contacting any other balls, either scratches or remains on the table, both the cue ball and the object ball are restored to their prior positions and you shoot again;
    3. if the shot is otherwise legal and any ball passes through the region previously occupied by the hanging ball, including the cue ball with or without scratching, and any other balls are contacted by such a ball at any point during the shot, a referee will attempt to restore the position prior to the shot and you shoot again. If restoration is not possible, the game will be replayed with the player who broke the game breaking again;
    4. if the shot is illegal because the cue ball first contacts an illegal object ball before it or any other ball passes through the region previously occupied by the hanging ball, it is a foul. The incoming player is awarded penalties in accordance with the General Rules and specific game rules and accepts the object balls in position. If the hanging ball was designated by specific game rules as the game winning ball it must be restored, otherwise it is not restored.

BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

8-BALL RULES

2.1 The Game: 8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is for you to pocket your entire group of balls, and then pocket the 8-ball.

2.2 8-Ball Rack: The balls are racked as follows:

  1. in a triangle with the apex ball on the foot spot;
  2. the rows behind the apex are parallel to the foot rail;
  3. the 8-ball is in the middle of the row of three balls;
  4. the remaining balls are placed at random, except that the ball at each rear corner of the rack must be of a different group than the other rear corner. The left/right orientation of the groups for those two balls does not matter.

2.3 8-Ball Break Requirements:

  1. You begin the break with ball in hand behind the head string There is no requirement for the cue ball to contact any particular ball first. You must pocket a ball or cause at least four object balls to contact the cushions or it is an illegal break. If you pocket a ball you continue to shoot; if you do not pocket a ball or you commit a foul, your inning ends.
  2. If you intend to break softly you must notify your opponent and allow them the opportunity to call a referee to watch your break.
  3. If your break is illegal, your inning ends. Your opponent may:
    1. accept the table in position if you did not scratch;
    2. accept the table in position with ball in hand behind the head string if you did scratch;
    3. re-rack the balls and break;
    4. require you to re-rack the balls and break again.
  4. If you scratch on a legal break and do not pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent has ball in hand behind the head string.
  5. If you foul on a legal break but do not scratch or pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent may:
    1. accept the table in position or;
    2. take ball in hand behind the head string.
  6. In all cases on the break, jumped balls other than the 8-ball are not returned to the table except in the case of a re-rack.

2.4 8-Ball Pocketed on the Break:

  1. If you pocket the 8-ball and do not foul, you may:
    1. have the 8-ball spotted and accept the table in position or;
    2. re-rack the balls and break again.
  2. If you pocket the 8-ball and scratch your inning ends. Your opponent may:
    1. have the 8-ball spotted and take ball in hand behind the head string;
    2. re-rack the balls and break;
    3. require you to re-rack the balls and break again.
  3. If you pocket the 8-ball and foul but do not scratch, or if you jump the 8-ball off the table, your inning ends. Your opponent may:
    1. have the 8-ball spotted and take ball in hand behind the head string;
    2. have the 8-ball spotted and accept the table in position;
    3. re-rack the balls and break;
    4. require you to re-rack the balls and break again.
  4. If the 8-ball is pocketed on the break and not noticed until after another shot has been taken the game will be replayed with the player who broke the game breaking again.

2.5 Table Open After the Break: The table is always open after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls and combination shots involving balls of different groups are legal. The 8-ball may be part of such a combination if it is not the first ball contacted by the cue ball.

2.6 Establishing Groups

  1. Groups are established when the first object ball is legally pocketed on a shot after the break. The player legally pocketing the first ball is assigned that group, and the opponent is assigned the other group.
  2. If all of either group of balls are pocketed on the break or illegally pocketed before the groups are established, either player may legally shoot the 8-ball during their inning. If the 8-ball is legally pocketed on such a shot, the game is won.
  3. Once they are established, groups can never change for the remainder of that game. If a player shoots the wrong group and no foul is called before the next shot and the player continues to shoot at that group, or if at any time during the game it is discovered by the player(s) or a referee that the players are shooting the wrong groups for any reason and a foul was not called in a timely manner, the game will be replayed with the player who broke the game breaking again.

2.7 Continuing Play:

  1. Once groups are established, play continues with each player having their group as legal object balls. Balls in your opponents' group and the 8-ball are illegal object balls. When it is your inning, you continue to shoot as long as you legally pocket a ball on each shot. If you do not legally pocket a ball, your inning ends.
  2. Jumped balls and illegally pocketed balls are not returned to the table, but do count in favor of the player with that group.

2.8 Safety Play: Prior to any shot except the break you may declare a safety. On a safety, your inning ends after the shot regardless of whether or not you pocket any ball, including an obvious ball or a called ball. You must declare the safety to your opponent before the shot, and they must acknowledge your intentions. If you do not declare a safety or it is not acknowledged, and you pocket an obvious ball or a called ball, your inning continues and you must shoot again. Balls pocketed on a safety are illegally pocketed balls. Safety shots must meet the requirements of a legal shot.

2.9 Shooting the 8-Ball:

  1. The 8-ball becomes your legal object ball on your first shot after the last ball of your group is pocketed. The first player to legally pocket the 8-ball wins the game.
  2. With the exception of the provisions of Rule 2.10, if you foul but do not pocket the 8-ball, it is not loss of game. Your opponent is awarded ball in hand.

2.10 Loss of Game: You lose the game if:

  1. you illegally pocket the 8-ball;
  2. you jump the 8-ball off the table on any shot other than the break;
  3. you pocket the 8-ball on the same shot as the last ball of your group;
  4. you violate any General Rule that requires loss of game as a penalty;
  5. you pocket the 8-ball on a bank shot that you do not call. Rule 1.17.5 does not apply to 8-Ball.

2.10 Stalemate: If a referee has judged that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has played three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.

BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball

3.1 The Game: 9-Ball is a rotation-style game played with a cue ball and nine object balls numbered 1 through 9. The 9-ball is the game winning ball. The object of the game is to pocket the 9-ball on any legal shot.

3.2 9-Ball Rack: The balls are racked as follows:

  1. in a diamond shape with the 1-ball as the apex ball on the foot spot;
  2. the rows behind the apex are parallel to the foot rail;
  3. the 9-ball is in the middle of the rack;
  4. the remaining balls are placed at random.

3.3 9-Ball Break Requirements:

  1. You begin the break with ball in hand behind the head string. The cue ball must contact the 1-ball before any other ball or cushion or it is a foul. You must either pocket a ball or cause at least four object balls to contact the cushions, or it is an illegal break. If you pocket a ball you continue to shoot; if you do not pocket a ball or if you commit a foul, your inning ends.
  2. If your break is illegal, your inning ends and your opponent is awarded ball in hand.
  3. In all cases on the break, jumped object balls other than the 9-ball are not returned to the table. If the 9-ball is jumped, it is spotted.
  4. If you pocket the 9-ball on a legal break you win the game. If you pocket the 9-ball and foul on the break and it is spotted.

3.4 Push-out After the Break:

  1. On the first shot after a legal break, the player taking that shot has the option to shoot a push-out. On a push-out:
    1. the cue ball does not have to contact the lowest numbered ball or any object ball at all;
    2. no ball has to contact a cushion
    3. all other rules and fouls still apply.
  2. Any object balls except the 9-ball that are pocketed on a push-out remain pocketed. If the 9-ball is pocketed, it is spotted.
  3. If you play a push-out, you must notify your opponent before the shot and your opponent must acknowledge your intention.
  4. Your inning always ends after a push-out. Your opponent may:
    1. accept the table in position and shoot, or;
    2. require you to shoot again with the table in position.
  5. You may not play a push-out if you have ball in hand on the shot after the break.

3.5 Continuing Play:

  1. After the break (and push-out, if one occurs), play continues as follows:
    1. the lowest numbered ball on the table must be the first object ball contacted by the cue ball or it is a foul;
    2. If you legally pocket any ball your inning continues;
    3. the 9-ball is spotted if it is pocketed on a shot on which a foul occurs or if it is jumped;
    4. other jumped balls and illegally pocketed balls are not returned to the table.
  2. When it is your inning, you must continue to shoot as long as you legally pocket a ball on each shot. If you do not legally pocket a ball or if you commit a foul, your inning ends.
  3. The game is won by the player who legally pockets the 9-ball.

3.6 Three Successive Fouls: If you commit three successive fouls in one game you lose the game. After your second successive foul your opponent or a referee must warn you that you are on two fouls and you must acknowledge the warning. If the warning is not issued and you foul a third successive time:

  1. it is not considered your third successive foul;
  2. you do not lose the game;
  3. your foul count remains at two.

3.7 Stalemate: If the table is in a position such that a referee has determined that any attempt to pocket or move a ball will result in loss of game, and each player has had three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.