| Tournament Rules | |
|
Rules governing play are detailed in the latest edition of "Official Rules of the BCA Pool League", published annually by the BCAPL. Read the rule book in its entirety at the BCA Pool League web site. Reprinted below are the sections of the rule book pertaining to 8-ball and 9-ball and will be in force at all WBCA sanctioned tournaments. Final authority rests with the tournament director in all matters regarding rules. Definitions · · · General Rules · · · 8-Ball · · · 9-Ball DEFINITIONSAbove: The direction moving from any point on the table toward the head of the table. When referring to the head string, above the head string is also called "behind the head string", "behind the line", or "in the kitchen". Administrative Authority: Event officials, other than referees, that have responsibility for the administration of BCAPL events. Examples include, but are not limited to:
With the exception of settling protests, administrative authority primarily concerns matters other than the game itself. Examples include, but are not limited to: event organization, drawing and maintaining brackets and schedules, dress codes, eligibility, event venue management, finances and prize distribution, referee management, etc. Apex: The position of the front ball of the rack. Ball in Hand: When the cue ball may be placed anywhere on the bed of the table. The cue ball remains "in hand" from the moment it is picked up until the next stroke is taken, regardless of how many times it is placed, picked up again and replaced. Also referred to as "cue ball in hand". Ball in Hand Behind the Head String: When the cue ball may be placed anywhere behind the head string on the bed of the table. Also referred to as "ball in hand behind the line". Bank Shot: A shot in which the called ball, before being pocketed, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a bank shot. Base of the Ball: The point at which the ball touches the bed of the table. Bed of the Table: The cloth-covered playing surface within the cushions of the table. The cloth-covered tops of the cushions are not part of the bed. Behind the Head String: The area of the table between the head string and the head cushion. Also referred to as "the kitchen" or "behind the line". The area behind the head string does not include the head string. Below: The direction moving from any point on the table toward the foot of the table. Break Box: When specified by Administrative Authority, a marked or designated area of the kitchen in which the cue ball must be placed for the opening break shot. Break Shot: The first shot of a game. Butt: The end of a cue stick opposite the tip. Call Shot Game: Game in which the specific game rules require the player, in advance of each shot, to designate the ball to be pocketed and the pocket into which it will be made. Called Ball: In a call shot game: the object ball the player designates to be pocketed. Called Pocket: In a call shot game, the designated pocket into which the called ball will be made. Carom Shot: A shot in which the cue ball, before contacting the called ball, first contacts one or more other balls. Combination Shot: A shot in which the cue ball first contacts a ball other than the called ball, followed by that ball then contacting the called ball or other object ball(s) which then contact the called ball. Cue: A tapered device, usually wooden, used to strike the cue ball which must conform to the following parameters:
Cue Ball: The ball that must be legally struck with the cue tip during a shot. Usually a predominately-white ball, sometimes marked with various small circles, logos, or dots. Cue Tip: A piece of leather, fibrous, or pliable material, attached to the shaft end of the cue along its long axis, which contacts the cue ball during a stroke. Cushion: The cloth-covered rubber, which borders the inside of the rails. There are six cushions on a pool table: the head cushion, the foot cushion, and four side cushions. Diamonds: Inlays or markings on the table rails used for references or target points. Disturbed Ball: A ball that has been accidentally touched or moved by the player's body, clothing or equipment. Double Hit: When the cue tip strikes the cue ball more than once on a single stroke. Event: A match, game, series of matches or games, league schedule or tournament conducted under the authority of a national, regional, state or local administrative body that is BCAPL owned, sanctioned or sponsored. Event Venue: All areas in which tables are located for play or practice; all hallways, lobbies or other public spaces adjacent to those areas; other spaces designated by Administrative Authority. Ferrule: A piece of protective material at the end of the cue shaft, onto which the cue tip is attached. Foul: Any violation of the rules of play as defined in the General Rules or specific game rules. Foul Shot or Foul Stroke: A shot or stroke on which a foul occurs. Frozen Ball: A ball that is touching another ball or a cushion. If loose strands or fibers of cloth extend from a cushion and contact a ball, that does not constitute that ball being frozen to the cushion. Head String: A line between the second diamonds of the long rails as counted from the head of the table. The area behind the head string does not include the head string. Hit: The action of the cue ball with respect to its contact with object balls. Illegal Break: A break shot that does not meet the break requirements as defined by specific game rules. Whether an illegal break is a foul depends on specific game rules. It may be possible to have an illegal break and a different foul on the same break shot. Illegal Object Ball: Any object ball other than a legal object ball as defined by specific game rules. Illegally Pocketed Ball: An object ball is illegally pocketed when:
Impeding Ball: An object ball that prevents the cue ball from traveling a straight line to the first object ball with which contact is attempted. An impeding ball may be a legal or an illegal object ball. Inning: A turn at the table by a player. Jump Shot: Intentionally causing the cue ball, because of a downward stroke, to rebound off the bed of the table in order to jump the cue ball over an impeding ball. Jumped Ball: A ball is a jumped ball if it:
A ball that leaves the bed of the table and returns there without contacting anything that is not part of the table is not a jumped ball. Kick Shot: A shot in which the cue ball, before contacting the called ball, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a kick shot. Kiss: When the called ball glances off another object ball before being pocketed. Kitchen: The area of the table between the head string and the head cushion. Also referred to as the area "behind the line" or "behind the head string". The kitchen does not include the head string. Lag for Break: The procedure to determine which player breaks. Legal Break: A break shot which meets the requirements of specific game rules. Legal Object Ball: An object ball with which first contact by the cue ball is required or legal under specific game rules. Legal Shot: A shot that does not result in a foul. Legal Stroke: Forward motion of the cue resulting in the cue tip striking the cue ball for only the momentary time customarily associated with a normal shot. "Forward" means relative to the cue itself, along the long axis of the cue and away from the butt, and has no relevance to any part of the table or any relationship to the player or any part of their body. Legally Pocketed: When an object ball is pocketed on a legal shot and in accordance with the rules of the game being played. Massé Shot: A shot in which extreme spin is applied to the cue ball by elevating the butt of the cue; a shot in which any attempt is made to curve the cue ball around an impeding object ball. Mechanical Bridge: A grooved device, usually mounted on a handle, which provides support for the shaft of the cue stick. Miscue: A stroke that unintentionally results in faulty cue tip contact with the cue ball (such as the cue tip sliding off the cue ball, or the ferrule or shaft contacting the cue ball). Often accompanied by a sharp sound not usually associated with a normal stroke. Object Balls: Balls other than the cue ball. Obvious Shot: A shot in which the non-shooting player has no doubt as to, or does not question, the called ball and the called pocket. The following types of shots are exceptions and are defined as being "not obvious":
The list is not necessarily all-inclusive. For other shots, the referee is the sole judge of whether a shot is obvious. On a Foul: When a player fouls, they are said to be "on" a foul until they execute a legal shot. If a player has successive fouls, they are said to be on the number of successive fouls they have. On the Hill: Needing only one more game to win the match. Open Table: In 8-Ball: when groups have not been established. Playing Cue: The cue used for most shots (as opposed to a break cue or a jump cue). Pocketed Ball: A ball that has dropped off the bed of the table into a pocket and remained there. A ball that rebounds from a pocket back onto the table bed is not a pocketed ball. An object ball that comes to rest touching both the bed of the table and any other ball or obstruction in a pocket is not a pocketed ball. Position of Ball: When a ball is resting on the bed of the table, its base determines its position. Push-out: In 9-Ball and 10-Ball: a strategic shot which may be taken only immediately following a legal break, declared in advance, which is not bound by the usual requirements of a legal shot. Fouls do apply. Push Shot: A shot in which the cue tip maintains contact with the cue ball longer than the momentary contact allowed for a legal stroke. Rack: The device used for gathering the balls into the formation required by the game being played (also called the "triangle"); the formation of the object balls at the beginning of the game. Rail: The top surfaces of the table, not covered by cloth, from which the cushions protrude. There are four rails on a pool table: the head rail and the foot rail (also called "short rails"), and two side rails (also called "long rails"). Regulations: Procedures established by the Administrative Authority that do not directly affect the play of the game on the table, and which are primarily administrative in nature. Examples include dress codes, eligibility, who breaks subsequent racks, bracket procedures, etc. Restoration: When a disturbed ball is returned to its original position. Safety: When specific game rules permit: a shot, declared in advance and acknowledged by the opponent, which ends a player's inning regardless of whether a ball is pocketed. Also known as "Safe". Sanctioned Event: Any league or tournament play that is officially recognized by the BCAPL. Scratch: When the cue ball is pocketed on a shot; when the cue ball simultaneously contacts the bed of the table and any pocketed ball or obstruction in a pocket. Shot: All events related to the motion of the balls from the time the cue tip contacts the cue ball until all of the balls have come to rest. Shot Clock: A timing device used to measure the time limit a player has to take a shot. The device must have functions of a stopwatch including start, stop, and reset. If the device has audio functions, they must be disabled. Simultaneous Hit: A shot in which it cannot be determined which object ball the cue ball struck first. Stroke: The motion of the cue from the time it begins its forward motion, through the time the cue tip strikes the cue ball, and any further follow-through motion of the cue. Successive Fouls: Fouls committed on consecutive strokes or shots by the same player (also called "consecutive fouls"). Table in Position: The position of the balls on the table as they lie. Definitions · · · General Rules · · · 8-Ball · · · 9-Ball GENERAL RULES1.1 Player Responsibility: You are responsible for knowing the rules, applied rulings, regulations, and schedules that pertain to any BCAPL event you enter. You are also responsible for cooperating with all referees and event officials, and for accurately providing all requested information concerning your participation in the event to referees and event officials when asked to do so. 1.2 Acceptance of Equipment:
1.3 Use of Equipment: The BCAPL reserves the right to prohibit any equipment it deems untested or inappropriate, or that has not been evaluated by the BCAPL National Office.
1.4 Cue Stick Requirements:
1.5 Starting time of Match:The start time for your match is its scheduled time or the time the match is announced, whichever is later. If you are not present at the table with your equipment within the time specified by the tournament director, you lose the match by forfeit. 1.6 Playing Without Referees: When a referee is not available, the Tournament Director or designated event official will fulfill the duties of the referee. 1.7 Beginning of Game or Match: Your match or game begins when the cue tip strikes the cue ball during any stroke on the opening break. 1.8 No Practice Allowed During Match:
1.9 Stopping Play:
1.10 Suspended Play: Play may be suspended at the referee's discretion. It is a foul if you take any stroke or shot while play is suspended. 1.11 Time Out: If time outs are allowed by event regulations, you may only take a time out during your inning or when it is your turn to break. Each player is allowed one time out per match. Time outs are limited to five minutes. If you exceed your allotted five minutes, or leave the playing area when not authorized to do so, you will forfeit one game for every two minute period you fail to return to the match. The two minute period begins once a referee has determined you are not present when you should be. Time outs are not allowed in team play during BCAPL sanctioned tournaments. 1.12 Lag for Break:
1.13 Breaking Subsequent Games of a Match: In matches consisting of multiple games the Administrative Authority of the event will set the procedure for determining which player or team will break subsequent racks. 1.14 Racking Procedures:
1.15 Deflecting the Cue Ball When Breaking:When breaking, it is a foul if you stop, grab, or deflect the cue ball after your cue tip strikes it. You will also receive a mandatory unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match. 1.16 Shot Clock Procedures:
1.17 Calling Ball and Pocket:
1.18 Legal Stroke: You must use a legal stroke. Any lifting, sideways, or other brushing motion of the cue stick, such that the force that propels the cue ball does not primarily result from a forward motion of the cue stick as defined under ";Legal Stroke";, is a foul. 1.19 Legal Shot: Unless otherwise stated in specific game rules, a shot is legal if:
If any of the above requirements are not met, it is a foul. Cushion contact under (c) may be subject to Rule 1.20. 1.20 Object Ball Frozen to Cushion:
1.21 Cue Ball Frozen to Object Ball or Cushion:
1.22 Penalties for Fouls:
1.23 Fouls Not Called: Any foul not called before the next stroke is taken is considered to have not occurred. The failure to call a foul on any previous shot does not restrict the ability to call a similar foul on any future shot. 1.24 Multiple Fouls: If you commit more than one foul during a shot, only the foul that carries the most severe penalty is enforced. However, unsportsmanlike conduct and deliberate fouls may be penalized in conjunction with any foul. 1.25 One Foot on the Floor: It is a foul if you do not have at least one foot in contact with the floor when the cue tip strikes the cue ball. Footwear must be normal in regard to size, shape and manner in which it is worn. 1.26 Balls in Motion: It is a foul if you shoot while any ball is in motion. A spinning ball is in motion. 1.27 Failure to Contact Legal Object Ball First: It is a foul if the first object ball that the cue ball contacts is not a legal object ball. A simultaneous hit with a legal and illegal object ball is a legal hit. 1.28 Scratch: It is a foul if you scratch. 1.29 Balls Jumped Off the Table: It is a foul if you cause any ball to be jumped off the table. 1.30 Push Shot: It is a foul if you shoot a push shot. 1.31 Double Hit Foul:
1.32 Miscues: A miscue is not a foul if the shot is otherwise legal. 1.33 Disturbed Balls (Cue Ball Fouls Only):
1.34 Jump and Massé Shots:
1.35 Position of Ball: The base of a ball determines its position unless otherwise stated in specific game rules. 1.36 Shooting with Ball in Hand Behind the Head String:
1.38 Ball in Hand Placement:
1.39 Illegal Marking:It is a foul if you intentionally mark the table in any way to assist you in executing any shot or future shot. Marking includes the deliberate placement of chalk or any other object at a specific point on a rail or cushion to aid the alignment of a shot, or placing any mark on any part of the table. The foul occurs at the moment you attempt to mark the table, regardless of whether you remove the mark, or whether a shot is taken. 1.40Deliberate Foul: It is a deliberate foul if you:
In addition to any penalty required by specific game rules, the mandatory penalty for a deliberate foul is an unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match. Unless otherwise stated in specific game rules, if you violate (c) your opponent may have the ball either spotted or pocketed. If you violate (d) your opponent may have the ball spotted, placed on the lip of the pocket, or pocketed. The remaining balls are left in position. 1.41 Coaching:
1.42 Non-Shooting Player Requirement: When it is not your turn, you must not intentionally do anything which distracts your opponent or interferes with their play. Any such act is unsportsmanlike conduct. 1.43 Concession of Game:
1.44 Concession of Match: When your opponent is on the hill, if you make a motion to unscrew your playing cue stick during your opponent's inning you lose the match. 1.45 Unsportsmanlike Conduct:
1.46 Spotting Balls:
1.47 Jawed Balls: If balls are wedged between the sides of a pocket or between cushions and any of those balls are suspended in the air, the referee will inspect the balls and judge whether, if they were free to fall directly downward, the balls would come to rest on the bed of the table or in the pocket. The referee will then place the balls in the positions as judged and play will continue. 1.48 Non-Player Interference: If balls are moved because of the action of a non-player or other influence beyond the control of the players, a referee will restore the balls as nearly as possible to their original positions and play continues. If the referee judges that the balls cannot be restored, the game will be replayed with the player who broke the game breaking again. 1.49 Balls Settling or Moving:
BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball 8-BALL RULES2.1 The Game: 8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is for you to pocket your entire group of balls, and then pocket the 8-ball. 2.2 8-Ball Rack: The balls are racked as follows:
2.3 8-Ball Break Requirements:
2.4 8-Ball Pocketed on the Break:
2.5 Table Open After the Break: The table is always open after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls and combination shots involving balls of different groups are legal. The 8-ball may be part of such a combination if it is not the first ball contacted by the cue ball. 2.6 Establishing Groups
2.7 Continuing Play:
2.8 Safety Play: Prior to any shot except the break you may declare a safety. On a safety, your inning ends after the shot regardless of whether or not you pocket any ball, including an obvious ball or a called ball. You must declare the safety to your opponent before the shot, and they must acknowledge your intentions. If you do not declare a safety or it is not acknowledged, and you pocket an obvious ball or a called ball, your inning continues and you must shoot again. Balls pocketed on a safety are illegally pocketed balls. Safety shots must meet the requirements of a legal shot. 2.9 Shooting the 8-Ball:
2.10 Loss of Game: You lose the game if:
2.10 Stalemate: If a referee has judged that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has played three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again. BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball 3.1 The Game: 9-Ball is a rotation-style game played with a cue ball and nine object balls numbered 1 through 9. The 9-ball is the game winning ball. The object of the game is to pocket the 9-ball on any legal shot. 3.2 9-Ball Rack: The balls are racked as follows:
3.3 9-Ball Break Requirements:
3.4 Push-out After the Break:
3.5 Continuing Play:
3.6 Three Successive Fouls: If you commit three successive fouls in one game you lose the game. After your second successive foul your opponent or a referee must warn you that you are on two fouls and you must acknowledge the warning. If the warning is not issued and you foul a third successive time:
3.7 Stalemate: If the table is in a position such that a referee has determined that any attempt to pocket or move a ball will result in loss of game, and each player has had three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again. |
Rules governing play are detailed in the latest edition of "Official Rules of the BCA Pool League", published annually by the BCAPL. Read the rule book in its entirety at the BCA Pool League web site. Reprinted below are the sections of the rule book pertaining to 8-ball and 9-ball and will be in force at all WBCA sanctioned tournaments. Final authority rests with the tournament director in all matters regarding rules.
Definitions · · · General Rules · · · 8-Ball · · · 9-Ball
Above: The direction moving from any point on the table toward the head of the table. When referring to the head string, above the head string is also called "behind the head string", "behind the line", or "in the kitchen".
Administrative Authority: Event officials, other than referees, that have responsibility for the administration of BCAPL events. Examples include, but are not limited to:
With the exception of settling protests, administrative authority primarily concerns matters other than the game itself. Examples include, but are not limited to: event organization, drawing and maintaining brackets and schedules, dress codes, eligibility, event venue management, finances and prize distribution, referee management, etc.
Apex: The position of the front ball of the rack.
Ball in Hand: When the cue ball may be placed anywhere on the bed of the table. The cue ball remains "in hand" from the moment it is picked up until the next stroke is taken, regardless of how many times it is placed, picked up again and replaced. Also referred to as "cue ball in hand".
Ball in Hand Behind the Head String: When the cue ball may be placed anywhere behind the head string on the bed of the table. Also referred to as "ball in hand behind the line".
Bank Shot: A shot in which the called ball, before being pocketed, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a bank shot.
Base of the Ball: The point at which the ball touches the bed of the table.
Bed of the Table: The cloth-covered playing surface within the cushions of the table. The cloth-covered tops of the cushions are not part of the bed.
Behind the Head String: The area of the table between the head string and the head cushion. Also referred to as "the kitchen" or "behind the line". The area behind the head string does not include the head string.
Below: The direction moving from any point on the table toward the foot of the table.
Break Box: When specified by Administrative Authority, a marked or designated area of the kitchen in which the cue ball must be placed for the opening break shot.
Break Shot: The first shot of a game.
Butt: The end of a cue stick opposite the tip.
Call Shot Game: Game in which the specific game rules require the player, in advance of each shot, to designate the ball to be pocketed and the pocket into which it will be made.
Called Ball: In a call shot game: the object ball the player designates to be pocketed.
Called Pocket: In a call shot game, the designated pocket into which the called ball will be made.
Carom Shot: A shot in which the cue ball, before contacting the called ball, first contacts one or more other balls.
Combination Shot: A shot in which the cue ball first contacts a ball other than the called ball, followed by that ball then contacting the called ball or other object ball(s) which then contact the called ball.
Cue: A tapered device, usually wooden, used to strike the cue ball which must conform to the following parameters:
Cue Ball: The ball that must be legally struck with the cue tip during a shot. Usually a predominately-white ball, sometimes marked with various small circles, logos, or dots.
Cue Tip: A piece of leather, fibrous, or pliable material, attached to the shaft end of the cue along its long axis, which contacts the cue ball during a stroke.
Cushion: The cloth-covered rubber, which borders the inside of the rails. There are six cushions on a pool table: the head cushion, the foot cushion, and four side cushions.
Diamonds: Inlays or markings on the table rails used for references or target points.
Disturbed Ball: A ball that has been accidentally touched or moved by the player's body, clothing or equipment.
Double Hit: When the cue tip strikes the cue ball more than once on a single stroke.
Event: A match, game, series of matches or games, league schedule or tournament conducted under the authority of a national, regional, state or local administrative body that is BCAPL owned, sanctioned or sponsored.
Event Venue: All areas in which tables are located for play or practice; all hallways, lobbies or other public spaces adjacent to those areas; other spaces designated by Administrative Authority.
Ferrule: A piece of protective material at the end of the cue shaft, onto which the cue tip is attached.
Foul: Any violation of the rules of play as defined in the General Rules or specific game rules.
Foul Shot or Foul Stroke: A shot or stroke on which a foul occurs.
Frozen Ball: A ball that is touching another ball or a cushion. If loose strands or fibers of cloth extend from a cushion and contact a ball, that does not constitute that ball being frozen to the cushion.
Head String: A line between the second diamonds of the long rails as counted from the head of the table. The area behind the head string does not include the head string.
Hit: The action of the cue ball with respect to its contact with object balls.
Illegal Break: A break shot that does not meet the break requirements as defined by specific game rules. Whether an illegal break is a foul depends on specific game rules. It may be possible to have an illegal break and a different foul on the same break shot.
Illegal Object Ball: Any object ball other than a legal object ball as defined by specific game rules.
Illegally Pocketed Ball: An object ball is illegally pocketed when:
Impeding Ball: An object ball that prevents the cue ball from traveling a straight line to the first object ball with which contact is attempted. An impeding ball may be a legal or an illegal object ball.
Inning: A turn at the table by a player.
Jump Shot: Intentionally causing the cue ball, because of a downward stroke, to rebound off the bed of the table in order to jump the cue ball over an impeding ball.
Jumped Ball: A ball is a jumped ball if it:
A ball that leaves the bed of the table and returns there without contacting anything that is not part of the table is not a jumped ball.
Kick Shot: A shot in which the cue ball, before contacting the called ball, contacts one or more cushions attached to a rail not adjacent to the called pocket. Incidental contact with a cushion attached to a rail adjacent to a called pocket does not constitute a kick shot.
Kiss: When the called ball glances off another object ball before being pocketed.
Kitchen: The area of the table between the head string and the head cushion. Also referred to as the area "behind the line" or "behind the head string". The kitchen does not include the head string.
Lag for Break: The procedure to determine which player breaks.
Legal Break: A break shot which meets the requirements of specific game rules.
Legal Object Ball: An object ball with which first contact by the cue ball is required or legal under specific game rules.
Legal Shot: A shot that does not result in a foul.
Legal Stroke: Forward motion of the cue resulting in the cue tip striking the cue ball for only the momentary time customarily associated with a normal shot. "Forward" means relative to the cue itself, along the long axis of the cue and away from the butt, and has no relevance to any part of the table or any relationship to the player or any part of their body.
Legally Pocketed: When an object ball is pocketed on a legal shot and in accordance with the rules of the game being played.
Massé Shot: A shot in which extreme spin is applied to the cue ball by elevating the butt of the cue; a shot in which any attempt is made to curve the cue ball around an impeding object ball.
Mechanical Bridge: A grooved device, usually mounted on a handle, which provides support for the shaft of the cue stick.
Miscue: A stroke that unintentionally results in faulty cue tip contact with the cue ball (such as the cue tip sliding off the cue ball, or the ferrule or shaft contacting the cue ball). Often accompanied by a sharp sound not usually associated with a normal stroke.
Object Balls: Balls other than the cue ball.
Obvious Shot: A shot in which the non-shooting player has no doubt as to, or does not question, the called ball and the called pocket. The following types of shots are exceptions and are defined as being "not obvious":
The list is not necessarily all-inclusive. For other shots, the referee is the sole judge of whether a shot is obvious.
On a Foul: When a player fouls, they are said to be "on" a foul until they execute a legal shot. If a player has successive fouls, they are said to be on the number of successive fouls they have.
On the Hill: Needing only one more game to win the match.
Open Table: In 8-Ball: when groups have not been established.
Playing Cue: The cue used for most shots (as opposed to a break cue or a jump cue).
Pocketed Ball: A ball that has dropped off the bed of the table into a pocket and remained there. A ball that rebounds from a pocket back onto the table bed is not a pocketed ball. An object ball that comes to rest touching both the bed of the table and any other ball or obstruction in a pocket is not a pocketed ball.
Position of Ball: When a ball is resting on the bed of the table, its base determines its position.
Push-out: In 9-Ball and 10-Ball: a strategic shot which may be taken only immediately following a legal break, declared in advance, which is not bound by the usual requirements of a legal shot. Fouls do apply.
Push Shot: A shot in which the cue tip maintains contact with the cue ball longer than the momentary contact allowed for a legal stroke.
Rack: The device used for gathering the balls into the formation required by the game being played (also called the "triangle"); the formation of the object balls at the beginning of the game.
Rail: The top surfaces of the table, not covered by cloth, from which the cushions protrude. There are four rails on a pool table: the head rail and the foot rail (also called "short rails"), and two side rails (also called "long rails").
Regulations: Procedures established by the Administrative Authority that do not directly affect the play of the game on the table, and which are primarily administrative in nature. Examples include dress codes, eligibility, who breaks subsequent racks, bracket procedures, etc.
Restoration: When a disturbed ball is returned to its original position.
Safety: When specific game rules permit: a shot, declared in advance and acknowledged by the opponent, which ends a player's inning regardless of whether a ball is pocketed. Also known as "Safe".
Sanctioned Event: Any league or tournament play that is officially recognized by the BCAPL.
Scratch: When the cue ball is pocketed on a shot; when the cue ball simultaneously contacts the bed of the table and any pocketed ball or obstruction in a pocket.
Shot: All events related to the motion of the balls from the time the cue tip contacts the cue ball until all of the balls have come to rest.
Shot Clock: A timing device used to measure the time limit a player has to take a shot. The device must have functions of a stopwatch including start, stop, and reset. If the device has audio functions, they must be disabled.
Simultaneous Hit: A shot in which it cannot be determined which object ball the cue ball struck first.
Stroke: The motion of the cue from the time it begins its forward motion, through the time the cue tip strikes the cue ball, and any further follow-through motion of the cue.
Successive Fouls: Fouls committed on consecutive strokes or shots by the same player (also called "consecutive fouls").
Table in Position: The position of the balls on the table as they lie.
Definitions · · · General Rules · · · 8-Ball · · · 9-Ball
1.1 Player Responsibility: You are responsible for knowing the rules, applied rulings, regulations, and schedules that pertain to any BCAPL event you enter. You are also responsible for cooperating with all referees and event officials, and for accurately providing all requested information concerning your participation in the event to referees and event officials when asked to do so.
1.2 Acceptance of Equipment:
1.3 Use of Equipment: The BCAPL reserves the right to prohibit any equipment it deems untested or inappropriate, or that has not been evaluated by the BCAPL National Office.
1.4 Cue Stick Requirements:
1.5 Starting time of Match:The start time for your match is its scheduled time or the time the match is announced, whichever is later. If you are not present at the table with your equipment within the time specified by the tournament director, you lose the match by forfeit.
1.6 Playing Without Referees: When a referee is not available, the Tournament Director or designated event official will fulfill the duties of the referee.
1.7 Beginning of Game or Match: Your match or game begins when the cue tip strikes the cue ball during any stroke on the opening break.
1.8 No Practice Allowed During Match:
1.9 Stopping Play:
1.10 Suspended Play: Play may be suspended at the referee's discretion. It is a foul if you take any stroke or shot while play is suspended.
1.11 Time Out: If time outs are allowed by event regulations, you may only take a time out during your inning or when it is your turn to break. Each player is allowed one time out per match. Time outs are limited to five minutes. If you exceed your allotted five minutes, or leave the playing area when not authorized to do so, you will forfeit one game for every two minute period you fail to return to the match. The two minute period begins once a referee has determined you are not present when you should be. Time outs are not allowed in team play during BCAPL sanctioned tournaments.
1.12 Lag for Break:
1.13 Breaking Subsequent Games of a Match: In matches consisting of multiple games the Administrative Authority of the event will set the procedure for determining which player or team will break subsequent racks.
1.14 Racking Procedures:
1.15 Deflecting the Cue Ball When Breaking:When breaking, it is a foul if you stop, grab, or deflect the cue ball after your cue tip strikes it. You will also receive a mandatory unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match.
1.16 Shot Clock Procedures:
1.17 Calling Ball and Pocket:
1.18 Legal Stroke: You must use a legal stroke. Any lifting, sideways, or other brushing motion of the cue stick, such that the force that propels the cue ball does not primarily result from a forward motion of the cue stick as defined under ";Legal Stroke";, is a foul.
1.19 Legal Shot: Unless otherwise stated in specific game rules, a shot is legal if:
If any of the above requirements are not met, it is a foul. Cushion contact under (c) may be subject to Rule 1.20.
1.20 Object Ball Frozen to Cushion:
1.21 Cue Ball Frozen to Object Ball or Cushion:
1.22 Penalties for Fouls:
1.23 Fouls Not Called: Any foul not called before the next stroke is taken is considered to have not occurred. The failure to call a foul on any previous shot does not restrict the ability to call a similar foul on any future shot.
1.24 Multiple Fouls: If you commit more than one foul during a shot, only the foul that carries the most severe penalty is enforced. However, unsportsmanlike conduct and deliberate fouls may be penalized in conjunction with any foul.
1.25 One Foot on the Floor: It is a foul if you do not have at least one foot in contact with the floor when the cue tip strikes the cue ball. Footwear must be normal in regard to size, shape and manner in which it is worn.
1.26 Balls in Motion: It is a foul if you shoot while any ball is in motion. A spinning ball is in motion.
1.27 Failure to Contact Legal Object Ball First: It is a foul if the first object ball that the cue ball contacts is not a legal object ball. A simultaneous hit with a legal and illegal object ball is a legal hit.
1.28 Scratch: It is a foul if you scratch.
1.29 Balls Jumped Off the Table: It is a foul if you cause any ball to be jumped off the table.
1.30 Push Shot: It is a foul if you shoot a push shot.
1.31 Double Hit Foul:
1.32 Miscues: A miscue is not a foul if the shot is otherwise legal.
1.33 Disturbed Balls (Cue Ball Fouls Only):
1.34 Jump and Massé Shots:
1.35 Position of Ball: The base of a ball determines its position unless otherwise stated in specific game rules.
1.36 Shooting with Ball in Hand Behind the Head String:
1.38 Ball in Hand Placement:
1.39 Illegal Marking:It is a foul if you intentionally mark the table in any way to assist you in executing any shot or future shot. Marking includes the deliberate placement of chalk or any other object at a specific point on a rail or cushion to aid the alignment of a shot, or placing any mark on any part of the table. The foul occurs at the moment you attempt to mark the table, regardless of whether you remove the mark, or whether a shot is taken.
In addition to any penalty required by specific game rules, an unsportsmanlike conduct warning must be issued; a second violation results in loss of game; a third violation results in loss of match.
1.40Deliberate Foul: It is a deliberate foul if you:
In addition to any penalty required by specific game rules, the mandatory penalty for a deliberate foul is an unsportsmanlike conduct warning. A second violation results in loss of game; a third violation results in loss of match. Unless otherwise stated in specific game rules, if you violate (c) your opponent may have the ball either spotted or pocketed. If you violate (d) your opponent may have the ball spotted, placed on the lip of the pocket, or pocketed. The remaining balls are left in position.
1.41 Coaching:
1.42 Non-Shooting Player Requirement: When it is not your turn, you must not intentionally do anything which distracts your opponent or interferes with their play. Any such act is unsportsmanlike conduct.
1.43 Concession of Game:
1.44 Concession of Match: When your opponent is on the hill, if you make a motion to unscrew your playing cue stick during your opponent's inning you lose the match.
1.45 Unsportsmanlike Conduct:
1.46 Spotting Balls:
1.47 Jawed Balls: If balls are wedged between the sides of a pocket or between cushions and any of those balls are suspended in the air, the referee will inspect the balls and judge whether, if they were free to fall directly downward, the balls would come to rest on the bed of the table or in the pocket. The referee will then place the balls in the positions as judged and play will continue.
1.48 Non-Player Interference: If balls are moved because of the action of a non-player or other influence beyond the control of the players, a referee will restore the balls as nearly as possible to their original positions and play continues. If the referee judges that the balls cannot be restored, the game will be replayed with the player who broke the game breaking again.
1.49 Balls Settling or Moving:
BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball
2.1 The Game: 8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is for you to pocket your entire group of balls, and then pocket the 8-ball.
2.2 8-Ball Rack: The balls are racked as follows:
2.3 8-Ball Break Requirements:
2.4 8-Ball Pocketed on the Break:
2.5 Table Open After the Break: The table is always open after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls and combination shots involving balls of different groups are legal. The 8-ball may be part of such a combination if it is not the first ball contacted by the cue ball.
2.6 Establishing Groups
2.7 Continuing Play:
2.8 Safety Play: Prior to any shot except the break you may declare a safety. On a safety, your inning ends after the shot regardless of whether or not you pocket any ball, including an obvious ball or a called ball. You must declare the safety to your opponent before the shot, and they must acknowledge your intentions. If you do not declare a safety or it is not acknowledged, and you pocket an obvious ball or a called ball, your inning continues and you must shoot again. Balls pocketed on a safety are illegally pocketed balls. Safety shots must meet the requirements of a legal shot.
2.9 Shooting the 8-Ball:
2.10 Loss of Game: You lose the game if:
2.10 Stalemate: If a referee has judged that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has played three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.
BCAPL Rules · · · Sportsmanship · · · Definitions · · · General Rules · · · 8-Ball · · · 9-Ball
3.1 The Game: 9-Ball is a rotation-style game played with a cue ball and nine object balls numbered 1 through 9. The 9-ball is the game winning ball. The object of the game is to pocket the 9-ball on any legal shot.
3.2 9-Ball Rack: The balls are racked as follows:
3.3 9-Ball Break Requirements:
3.4 Push-out After the Break:
3.5 Continuing Play:
3.6 Three Successive Fouls: If you commit three successive fouls in one game you lose the game. After your second successive foul your opponent or a referee must warn you that you are on two fouls and you must acknowledge the warning. If the warning is not issued and you foul a third successive time:
3.7 Stalemate: If the table is in a position such that a referee has determined that any attempt to pocket or move a ball will result in loss of game, and each player has had three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.